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Messages - romullus

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8701
[Max] Resolved Bugs / Re: daily builds doesn't like CAT?
« on: 2014-03-02, 12:09:48 »
I can confirm that - latest build translates this scene flawlessly. But now max crashes instantly as soon as moving object appears in frame. Maybe it's related with motion blur somehow?

8702
[Max] Resolved Bugs / Re: motion blur on instanced geometry
« on: 2014-03-02, 11:59:57 »
Build timestamp: Mar  2 2014 03:23:02
Maxsdk version: 2013

I hate to say this, but bug is still here. Although it changed it's behaviour a little bit. Now, if instanced geometry has deformational or non-deformational movement only, then it renders just fine. But if both are combined, then that same bug crawls back.

Also, it may be that mb can cause some instability problems in latest build. I had quite a few crashes to desktop - something, i almost never experiencing with Corona before.

8703
Did you use several planes with noise modifier and refractive material? I'd suggest you to wait for A6 and then try entirely different approach with global volume material, because your results aren't convincing at all.

8704
[Max] General Discussion / Re: New Frame Buffer icons
« on: 2014-03-02, 11:04:35 »
Nope, icons are something that makes clicking faster.
+1
Definitely, icons is absolutely needed.
And about design, i think current one is perfectly fine, but latest proposition from ogneed, doesn't look bad either.

8705
Gallery / Re: An exterior view, trouble with SSS leaves
« on: 2014-03-01, 20:49:55 »
Not yet.

8706
Gallery / Re: Alien queen model
« on: 2014-03-01, 14:24:36 »
Amazing. Now, imagine if that model would move...

8707
Or you can get back to your old setup, render that light from bottom view, then save it as exr, crop it in ps and use that texture on your new setup :]

8708
[Max] Resolved Bugs / Slowdown with deformation MB
« on: 2014-02-27, 20:52:08 »
It goes from 10M r/s down to 5K r/s. So quite noticeable, i'd say :]
I packed entire scene and uploaded it via corona uploader. It's saved in 2014 version. If you need it to be saved in earlier version, just let me know.

8709
Work in Progress/Tests / Re: Help with lighting
« on: 2014-02-27, 19:08:55 »
Sorry, i must admit it was silly presumption about reflectivity. It can't be true. But on the other hand, i find it hardly to believe, that there's no change in settings between your normal scene and the on with grey materials. Did you adjusted exposure compensation?

8710
News / Re: Corona presentation at 3ds london
« on: 2014-02-27, 16:48:41 »
It would be too cruel to announce it so early, otherwise :]

8711
Gallery / Re: livingroom
« on: 2014-02-27, 16:41:02 »
For this easter egg, you'll get access to corona daily builds immediately. Go and get it :]

8712
News / Re: Shadow catcher mtl added
« on: 2014-02-27, 16:30:47 »
You shoud patiently wait till Keymaster implement this feature in Corona. In the meantime, you can try this little workaraound: http://forum.corona-renderer.com/index.php/topic,1057.0.html

8713
Work in Progress/Tests / Re: Help with lighting
« on: 2014-02-27, 12:04:11 »
I can be wrong, but basically it means that most of your picture is delivered by unrealistically high reflectiveness of materials. There's pretty much nothing you can do with lighting, unless you fix your materials.

8714
Work in Progress/Tests / Re: romullus's wips
« on: 2014-02-27, 11:15:28 »
Well, kind of... ants movement was simulated with crowd solver in 3ds max.

8715
Work in Progress/Tests / Re: My next WIP
« on: 2014-02-27, 11:11:35 »
All looks really good, except grass. Lawn should be mowed and grass material could use more translucency. Usually grass is more translucent than tree leaves.

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