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Messages - hurrycat

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76
hi,
iam facing the same problem, whenever the scene is heavy i cant stop therender without a freez.... the render goes very well till the end but once i hit cancel or stop here comes the freez.
i have been facing this problem since years but it seems that there is no solution for it !

I think the best thing you can do is use the latest 3ds Max (22 or 23) and the latest Corona renderer.

77
Gallery / Re: Aura houses
« on: 2022-06-07, 11:19:37 »
Wow!

78
[Max] Feature Requests / Re: New Unified UV Tile Control map
« on: 2022-06-03, 16:45:33 »
+1


This has been suggested before, It does seem very reasonable and could end up saving us a lot of time and frustration.

If 3ds Max doesn't allow plugging multiple inputs to the same node, maybe we can use a CoronaMultimap that takes all the different maps (diffuse,refl,bump etc) of a Material and then feeds that to the corresponding Material slots, while respecting their hierarchy.

79
[Max] I need help! / Re: Scene parsing issues
« on: 2022-05-29, 13:51:16 »
I haven't had any scene parsing issues on my end, it could be due to different factors so I suggest you give it a try, it's free as far as I'm aware.

80
[Max] I need help! / Re: Scene parsing issues
« on: 2022-05-29, 13:05:38 »
I am using Parsec with little issues so far. I find it to be night and day speed-wise compared to Anydesk.

81
Hardware / Threadripper 3970x extremely low frequency
« on: 2022-05-28, 13:38:03 »
Hi,

I have been getting this weird problem lately. Sometimes I turn the PC on, log into windows and the Task Manager reports a frequency of ~0,60 Ghz for the AMD Threadripper 3970x, which is also evident from a general system slowness. A restart fixes the problem.

I am using a Noctua NH-U14S TR4-SP3 CPU Air Cooler for cooling. CPU is stock, no overclocking or anything. Motherboard is an Asus Prime TRX40-Pro S.

Has anyone had any similar experience?

Thank you

82
Gallery / Re: LA VILLA
« on: 2022-05-20, 14:53:43 »
These are really nice. I especially love the caustics effect of the pool, because it's something I am still struggling with. Could you maybe share a tip or two? (maybe even the map you used, if I'm not asking for a lot? :D )

83
Hi Aram,

I archived and uploaded the simplified scene to your private uploader. After further testing, it seems that 3ds Max hangs only when

A) Show End Result is enabled, as you suggested and

B) Displacement is enabled on the Material.


So Chamfer and UVW Modifier are constantly updated with respect to the current editable poly selection. However, there doesn't seem to be affected by whether UVW Modifier is instanced or not.

This is now 100% reproduceable for me. Please let me know if I can help any other way that I can.

84
Hey all,

I have faced the following problem, several times across different projects. Sometimes, when manipulating some geometry while IR is running, Interactive hangs (picture stays pixelated) and RAM starts ramping up. I may be sitting at around 30-40% Ram Usage and after a while I am at 99% of 128gb RAM, with Paged file also heavily used. Clicking on STOP at this stage (even before RAM usage hits 99%) does nothing.

Specifically, I was manipulating an Editable Poly, with Chamfer modifier and an instanced UVW Modifier on top. The assigned material also had Displacement, so maybe there lies the culprit.

This one is one of those tricky bugs to solve, as it cannot be easily reproduced. Right now I am sitting at 99% RAM, waiting for 3ds max or the computer to crash, or for IR to magically stop by itself (I remember that on some occasions IR would stop after a while with a RAM Full Error, without crashing the whole program).

I could share the file with you, but I doubt you will be able to reproduce this. One suggestion would be to integrate a failsafe (maybe Corona 8 has this?) where IR would stop when Ram gets full under such circumstances (and not under usual scene load).

[3DS Max 2021, Corona 7 hotfix 2]

Thank you and have a nice day!

EDIT: I submitted a request along with a minidump [Ticket Id #38405]. 3ds max has not crashed, it's just frozen while I generated the minidump. I'm going to murder it now, after half an hour of waiting

85
Thanks for this! In my opinion, displacement should be recalculated every time you click on the "Refresh" button of the corona VFB, which I have yet to understand its purpose.

86
Is Bloom & Glare enabled by any chance?

87
[Max] I need help! / Re: Advice for 28K rendering issues
« on: 2022-04-13, 21:05:48 »
Why would you want to render such an extreme resolution, If you dont mind me asking?

 Without providing details for the scene it would be impossible to provide any help with ways you could lower RAM Usage. Maybe a better way would be to use a lower resolution and then upscale in Photoshop.

88
[Max] I need help! / Re: Animation will not render
« on: 2022-03-23, 15:39:49 »
Haven't others on this forum faced the same problem when using remote desktop/parsec?

89
I have been struggling with this as well, although in 3ds Max, but I would guess it's the same. In most cases I have been able to reproduce the reference I am after. Sometimes the horizon in real life is very close to what CoronaSky gives.

Oher times I have had success by increasing the altitude (not rarely at its Max limit of 15000m) and also changing the Intensity. You can also ColorCorrect the CoronaSky map (for example give it a cooler temperature >6500K, to give it a unified blue tint), and maybe feed it to the Direct Override Slot, so that it does not interfere with the lighting of your scene.

Lastly, you can feed it through a CoronaTonemapControl, so that it stays consistent while changing the Exposure.

What I'm basically saying is that you can get the result you want, but usually through tweaking the Sky map. So yeah, I agree that extra options for the Sky model would be great, but I'm not sure where I would begin with that. Maybe we will see this in Corona 9, along with a fix for the problem with using Environment Overrides and Volume effect at the same time. Cheers!

90
Gallery / Re: Devon Cabin
« on: 2022-03-18, 14:26:26 »
These are really nice, I love the saturated look. I would really like to see an animation of the cabin, maybe when you revisit the project!

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