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Messages - steppes

Pages: 1 ... 4 5 [6] 7
76
unfortunately these free plants are no longer available... so sad! I wish, I could find a way to get them...

cheers steppes

77
[C4D] Resolved Bugs / Re: Corona 7 crashes when...
« on: 2021-08-16, 11:28:37 »
sorry for delay...

Now this error does not happen anymore for me. I don't know what I have changed, but now it works again. Thank you.


78
[C4D] Resolved Bugs / Corona 7 crashes when...
« on: 2021-08-11, 16:48:52 »
...sending the finished Render vrom the VFB to the C4D-Picture-Manager. S24, newest, Corona 7 newest, AMD Ryzen 9 3950X, RTX 2070 Super

79
no problems im v6. But sometimes (not always) in v7

80
[C4D] Bug Reporting / v7 Light Select shows wrong elements
« on: 2021-06-29, 09:23:30 »
Hi all!

Testing v7, it seems the light select does not show the right elements. Objects with light material do not show up in they layers but in the "rest (unassigned)" layer.

R19
v7
AMD 3950
RTX 2070 super
win 10

81
[C4D] Daily Builds / Re: New Material library
« on: 2021-06-28, 15:39:04 »
in my opinion the material library should be perfect, if it is delivered with the software, as everything in the software. You donnot mess up the rendersettings and explain that with the option to tweak everything on your own...

For years we learned, white is max. 70% white, then there should not be 90% white material in the library. These Mats sholud be perfect for using and learning. There are enough bad materials out there...

82
i second that:

some objects are moved in rendering and with displacement some objects disappear (not only the objects with displacement mat, but also others...)

83
[C4D] Resolved Feature Requests / Re: Complex falloff
« on: 2021-05-01, 18:45:47 »
Please do not "Maxify" our c4d. There are tons of stuff out there only for max and only a few for c4d. We donnot want maxuser to hijack c4d!

;)

84
Hi all,

using corona 6 with hotfix2 i ran into some trouble trying to layer several noises and tiles in the bump channel via the c4d layershader. Only the top one shader will be shown.

Can someone second that? I feel that the c4d layershader is the weakspot of corona since it doesnt convert materials with layershader properly.

thanks!

steppes

85
[Max] Resolved Bugs / Re: ANYDESK Stop rendering
« on: 2021-04-28, 18:32:21 »
I have had the same problemof aborted renderings and tried to avoid remoting (ok corona-homeoffice makes this easy) for now.

Now in 6.2.3. it seems to work. But both devices are in the same network, i have to test more...

86
[Max] General Discussion / Re: Nice April Fool =)
« on: 2021-04-01, 10:32:32 »
WTF!

I reinstalled corona 3 times and i go crazy! Now I read this!

87
[C4D] General Discussion / Re: Colours in ID Pass
« on: 2021-02-22, 09:03:23 »
Thanky, I will try, if changing the Material-Name solves the problem, it is ok (yes, sometimes I am too lazy to name the materials properly)

But as you can see in your own example: there are so may greens, some pinks, but no yellows, no oranges. all ID-Pass-colours are pretty close. this will work for a small number of non overlapping objects, but not for a complex scene with 100s of materials. It woulb be nice, if coroa allways provides the widest range of poosible colors.


88
[C4D] General Discussion / Re: Colours in ID Pass
« on: 2021-02-15, 18:05:34 »
Nobody?

89
[C4D] General Discussion / Colours in ID Pass
« on: 2021-02-11, 19:14:23 »
Hi all!

Even though the ID Pass is very handy, I often struggle with its colours...

1. Why do most colours in the ID Pass have the same colourrange? F.E.: In a scene with only 12 Materials, I have one dark red, one pink, but 8 shades of greenish blues. Those are pretty difficult to pick afterwards in Photoshop. Why isn't  there a wide range of the most different colours?

2. When i copy material to make some adjustments (f.e. change a white plaster-Material to a grey one) there will be no other colour in ID Pass. Both have the same colour...

Can anyone help? Thanks!

steppes

90
[C4D] I need help! / Re: rendering from VFB to C4D or PSD
« on: 2020-05-04, 10:03:04 »
Thanx for your answers. Hi Sirio, nice to see you here again!

In my workflow I can live without using the curves for now and I figured out how to use the cxr and how to save nice PSDs out of one render.

The most important aspect for me is the possibility of batchrendering.

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