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[Max] I need help! / CoronaPhysicalMtl - Vegetation Shader
« on: 2021-09-29, 08:25:53 »
There is no clear method for converting a complex [vegetation] shader using the CoronaLegacyMtl to the CoronaPhysicalMtl, and the reason for this is likely due to how:
1. Refraction glossiness is yoked to base glossiness
2. Translucency, thin shell, and thin absorption are decoupled
Should I upload a sample to troubleshoot this, or just rely on the Legacy material for now - until (hopefully) there is an official converter solution for cases like this(?)
1. Refraction glossiness is yoked to base glossiness
2. Translucency, thin shell, and thin absorption are decoupled
Should I upload a sample to troubleshoot this, or just rely on the Legacy material for now - until (hopefully) there is an official converter solution for cases like this(?)