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[C4D] Resolved Bugs / Re: Crash with Material Override and Keep Displacement
« on: 2017-03-28, 20:22:48 »
I confirm
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It would be more useful if it worked the mixes textures
https://forum.corona-renderer.com/index.php/topic,14809.0.html
Hi, have you tried the corona layered material?
the problem is to have two different types of mapping.
With layered material is has one material with more layers but it will only be applied one mapping.
It would be more useful if it worked the mixes textures
https://forum.corona-renderer.com/index.php/topic,14809.0.html
...
I create a plane and i plug my picture in frontal projection, it's work but:
-i can't exclude my plane from alpha, it should be done by the corona tag, visible in mask but doesnt work
-the calculation is done for 100% of my render but the "real" 3d is 20 or 30% (depends) ..
...
Hi Nikola, alas im still getting problems with that paving file. When using a substance I still get the lines, and when using the bitmap versions in the normal shader it doesnt really show up. I have the mapping set to 0.75 cubic. If I switch it between uv and cubic I different outcomes but neither are right. When I set it to 3000% I get the lines back using the bitmap files. No matter which way I try it, there still seems to be an issue for me. Sorry to be the bearer of bad news. Looks like its fixed some stuff for other people so Im not sure why this is such a problem case.
Also to confirm the preview box is black is that right?
Thanks for looking in to this.