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Messages - AnubisMe

Pages: 1 ... 4 5 [6] 7 8
76
Very cool project. Seems to resemble a 1960's 1970's style building.

77
Gallery / Re: House project (crits needed)
« on: 2014-10-01, 20:08:21 »
good points. the scene and HDRi are to give a early evening twilight view so I would assume there would not be a lot of contrast with shadows ect. This is the HDRI I used http://www.aversis.be/hdri/hdri-individual-10000/hdri-360-031.htm

Perhaps I need to play more with the HDRi to get the right contrast.

78
Gallery / Re: House project (crits needed)
« on: 2014-10-01, 19:06:00 »
It is true that textures can make a big difference, but I think my case is that my post processing isn't all that great yet. I still strive to get as nice of an image in max. I know programs like magic bullet for Photoshop and using nice depth of field can make wonders to exteriors, but then again most clients are not to fond of that.

79
Gallery / House project (crits needed)
« on: 2014-09-29, 05:41:35 »
hey all, this is a project I have been working on for a while. let me know what you think, or what I can improve on.

80
[Max] General Discussion / Re: Freelance artist
« on: 2014-04-14, 23:55:53 »
This is why I am starting a business, and not going as a freelancer. I find that if I run myself as a business I am less likely to be screwed over, and when clients come to me I show them that we have strong legal withstanding contracts, and we are doing professional business. I find all to often people undersell themselves and work for peanuts, I don't understand this.

Some tips for freelancing from my experience is:

Don't let clients bully you. You may have to take a punch once in a while but don't let it become a habit.

Stick with your prices, don't let clients force you into to practically working for free.

Let clients know you business plan and your process.

Like Juraj_Talcik said, you need to eat first so make sure your have a good contract that makes sure you get payed on time, and have compensation if the job gets canceled.

Obey the law of Quality vs Cost vs Speed.


81
Gallery / Re: An exterior view, trouble with SSS leaves
« on: 2014-04-11, 22:57:58 »
Thats some very good looking work, You are mastering sun+vegetation really well. Whats you material set up for your vegetation? you mentioned sss?

82
[Max] I need help! / Creating underwater Scene
« on: 2014-03-22, 02:15:15 »
hey all, I am just wondering if its possible to make a underwater based scene with Corona yet? Caustics, volume fog ect. Right now I am not to sure how to go about it yet. Any advice would be appreciated.

83
Awesome to hear!

85
Gallery / Re: First Steps...
« on: 2014-03-03, 06:32:22 »
Pretty cool layout. Where did you get designs of construction like that? It looks pretty detailed

86
Gallery / Re: livingroom
« on: 2014-02-27, 23:31:47 »
Is that your home?

87
Work in Progress/Tests / Re: Super Tall
« on: 2014-02-25, 23:31:58 »
Did you design this yourself? Its quite impressive you should become an architect :)

88
Looking pretty nice, can I see your material that you have updated?

89
Work in Progress/Tests / Re: Night House
« on: 2014-01-20, 23:35:06 »
I suppose it it more or less the same for the lighting. Do you know where I can find some good source info for changing that? I more or less just eye balled the colours.  I agree the green seems overly bright in the light.

90
Work in Progress/Tests / Night House
« on: 2014-01-20, 07:03:05 »
Just testing making a night scene. Let me know what you think, and if there is anything else I should change.

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