Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - tomislavn

Pages: 1 ... 44 45 [46] 47 48
676
Gallery / Re: Scandinavian Living - MG Design UK
« on: 2014-08-20, 12:28:02 »
The sun intensity was turned down but the default colour was kept :)

Would you be so kind to share your lightning setup (maybe a screenshot of top view) if it is no secret? It would help me greatly in my current project. Thank you very much in advance :)

677
Gallery / Re: Abstract 3D - Gallery below
« on: 2014-08-20, 12:25:02 »
Love the cityscape - its beautiful :)

678
Work in Progress/Tests / Re: Restaurant Viz - Lightning
« on: 2014-08-20, 12:02:55 »
Hmm, I am not quite sure how to feel about this. I have started to work A BIT on the material/lightning part and I am already starting to think that the lightning won't suffice without major tweaking.

Light setup: I have switched from corona sky/sun to HDR (PG's Clear Sky 1224) and at the moment there is around 30 lights inside of the casings that are ON. There are portals (with portal material) on the front door glass openings.

Here is a sample render (low quality, 5min quick preview with 20 passes) to get the general idea. No tweaking or post was done.

What do you guys think?


679
Work in Progress/Tests / Re: Restaurant Viz - Lightning
« on: 2014-08-19, 13:16:40 »
If that's the only openings, then - yes :]

Hmm okay, thank you! There are 7 small planes with portal material on each door window opening already (on the sample render) so I guess that should be it then.

Need to work on the materials then check it out again :)

680
Work in Progress/Tests / Re: Restaurant Viz - Lightning
« on: 2014-08-19, 13:05:34 »
If there's small openings and you want that ambient light would play significant role in lighting, then definitely, portals are your friends.

As for tips, it deppends on what mood you want achieve. You can turn all artificial lights on max power and get flat lighting, that shows well all geometry you put there, but are rather boring, or you can try to find fine balance between artificial and ambient light.

Thank you very much for your feedback Romullus, I appreciate it a lot! When you say that I should use portals - that means only on front door openings, right?

681
Work in Progress/Tests / Re: Restaurant Viz - Lightning
« on: 2014-08-19, 12:20:00 »
No lightning tips for those small opening, "bigger than a kitchen/living room" scenes? :/

682
Work in Progress/Tests / Restaurant Viz - Lightning
« on: 2014-08-18, 22:38:15 »
I am working on a restaurant visualization at the moment and I have decided to use Corona as my primary render engine. This is an early light study preview after few days of modeling the furniture and general layout.

What do you guys think about the lightning? I will be using around 40 IES lights, 12 Corona standard lights and Corona sky/sun with some portals on the front door.

I am kind of concerned about the whole look since, by the design, most of the furniture will be using a dark material. Do you think I will be able to pull it off with this setup or should I change it? I am getting pretty much the same results when I replace Corona sun/sky with HDR.

I think the main problem might be that the only light entrance is the front door - there is no windows anywhere.

I would really like to hear any kind of feedback from anyone that had similar setup/problem.

683
Gallery / Re: Luitpold hall
« on: 2014-08-16, 20:40:27 »
Nice :) great visualization!

684
Pictures or it didn't happen ;]
Seriously, i would love to see difference in sky quality between native and vray loaders.

Well, when I use standard 3dsmax bitmap loader HDR sky seems a bit pixelated in high resolution renders. Through V-Ray loader it always looks good, dunno why. I will try to grab some screenshots for comparison.

685
I feel a bit stupid to ask this - but ...
Why do most people use that Vray power shader to load HDRI-files?
Normal "Bitmap" is not good enough in 3ds max?
Are there any advantages using that from Vray?

I get better sky quality in my renders while loading through V-Ray HDR Loader and the controls are better.

686
I can only confirm CG-Source is over-the-top best HDRi on the market. Both the fully sphericals like above, and the separate hemispherical Skies.
The resolution (16000px + !), clarity, dynamic range, is so far ahead from anything else there is, even much better than P Guthries's one.

Is it really that much of a difference over PG's quality? I have bought quite some PG skies for my renders but I have never tried CG-Source ones. Really tempting now..

687
Gallery / Re: Quick project - Plant..
« on: 2014-08-14, 13:20:21 »
This is simply stunning man! :) Great!

688
[Max] Feature Requests / Re: The most wanted feature?
« on: 2014-08-14, 13:08:41 »
It would be cool that we get some real dispersion option for materials, so we do not need to fake it :) .. I could use it for my diamond renders, still using V-Ray for that unfortunately :(

689
Gallery / Re: Scandinavian Living - MG Design UK
« on: 2014-08-14, 12:06:10 »
from my point of view it is done with multiscatter/corona scatter and carpet element is by Bertrand Benoit for free download on Turbosquid

Great! Thank you for the info :) Will use that model for my current project, looking great!

EDIT: Downloaded and tested Bertrand's CarpetTuft free model in simple C4D scene (do not have Max at work), used MoGraph Cloner with basic Random Effector on a basic plane model. I guess you were right, getting similar results :) - Thank you once again!

EDIT2: Do I have to mention that I simply cannot wait for Corona for C4D? I just want to get rid of V-Ray both for personal and business use :)


690
Gallery / Re: Scandinavian Living - MG Design UK
« on: 2014-08-14, 11:50:13 »
I love it :) great work! Which technique did you use for the carpet?

Pages: 1 ... 44 45 [46] 47 48