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General CG Discussion / Re: Help - how to create material for tile gradient walls
« on: 2019-08-19, 19:46:36 »
I did a project with a gradient brick wall a while back. Ended up making a few materials with bercon maps/multitexture where each material was the same, just the percentage of maps/count was altered in the multitexture map.
The building was sliced into 8 tiers/floor heights, then the materials were where applied accordingly based off the percentage required for each tier.
The building was sliced into 8 tiers/floor heights, then the materials were where applied accordingly based off the percentage required for each tier.