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[C4D] General Discussion / Re: Export to Vantage planned?(in future)
« on: 2023-07-31, 22:23:24 »
+1
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I think you're exposed to 'Multi-Instance' issue.
I just tested it using RC3 and this issue is still there. Renders fine in IR, but in final render only first proxy is visible.
Thanks for checking!
Hi, thanks for testing and letting me know. Are you able to share a test scene for me and I will see if one of the guys has R20 to test it with?
It's not reflection, it's the opacity - I placed a red cube behind the object, and a blue cube in front of it, and you can see the red cube through it but no reflection of the blue cube.
From what I can see, this is expected - the decal has opacity, it's replacing the opacity of the original plane, so now you can see through the plane based on that opacity.
PS - if you are using Corona 10 daily build, you can disable "Replace Opacity" which I think may be the effect you are looking for.
I may just be confused here, but that doesn't look like Glossiness to me, but Opacity - you are seeing through the object due to opacity, there's no reflection / refraction going on there. Can you share the scene, since it looks like a simple test scene?I don't think it's opacity, although it happens only if opacity of the decal material is lower than 100%.
I figured out, that this one colourfull map contains AO, metallic and gloss in RGB chanels. In Photoshop one can build his own maps... Or can we seperate the RGB chanels via a shader in Corona?
thanks!