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Messages - Luke

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61
Gallery / Re: Pale.
« on: 2019-10-16, 08:15:01 »
these are just great.

62
Gallery / Re: Laguna Villa
« on: 2019-10-16, 07:54:12 »
Great work! Lovely images.

63
Gallery / Re: The Beachfront
« on: 2019-10-16, 07:48:08 »
Nice work Gee! :)

Hope all's well on the Sunny Coast!

64
Stunning work, but who would expect anything less..!!! ;)

Can't wait to see more and here more about the creation process!

Still doing post in AE? or is this just straight out of the VFB? Custom LUTS?

65
I get this too - but the file doesn't need to be that big - working on a 75mb file it's just frozen...

If 3ds max autosaves whilst using interactive rendering, it crashes...

this has happened numerous times for me.

max 2019, corona 3...

66
[Max] General Discussion / Re: REBUS RenderFarm
« on: 2019-05-02, 13:06:09 »
fwiw - i've had much better success with garagefarm... and their support is top notch!

67
Might be personal preference. I prefer Tiff for the following:

- more commonly accepted in all of its versions (16bit&32bit Tiff, whereas 16bit PNG (PNG-48) is less).
- more compression options
- more flexible alpha use (lot of applications read png with baked alpha, with Tiff they always give interpretation options)
- can save layers, good support for color profiles

It's good format to save from Corona, good format to store layers, good format to send to clients,/print.

So are you saying that you save your still images out of the Corona VFB as "16-bit Color" TIF images...? Assuming No Compression and 300dpi - to complete the TIF image control dialog?

In your opinion, would this be the best "photography" type work flow... ie. DNG -> Lightroom -> PS...?

Sorry if this is rudimentary, but a lot of this thread is well over my head...

68
any word on this one?

69
Hardware / Re: new workstation spec
« on: 2018-10-08, 04:40:14 »
Further to this in a build with the Gigabyte Aorus Extreme x399 MB and the TR 2950x would there be any detriment in using 3200Mhz RAM?
The supplier I'm using for the build doesn't have any thing on the QVL in 2666-3000Mhz...

Thanks for your help it's greatly appreciated!

70
Hardware / Re: new workstation spec
« on: 2018-10-07, 12:28:46 »
The memory controller doesn't handle it. The more module capacity (16GB vs 8GB modules), Rank (Dual vs Single), amount of modules (8 vs 4) and total capacity (64 to 128GB), all this increases the load and becomes unstable at higher frequency/speed.

2933 MHz is the highest stable frequency for Threadripper with 64+ GB capacity in either 8x8GB or 4x16GB. Same for 128GB which requires 8x16GB. And this is with the most compatible QVL approved Samsung B-die ram,etc..
So there is no need to waste money buying faster memory because it will not run stable above this frequency.

Sure you can run 4000 if you go with two 4GB modules, but that is scenario outside of our use.

great, thanks man!

71
Hardware / Re: new workstation spec
« on: 2018-10-06, 11:36:45 »

-Threadripper benefits a lot of from fast memory in certain tasks. Corona sadly being one of it from my tests. I would look for memory no lesser than 2666 but not higher than 2933 (3000) as more than that isn't working anyway for four dimms and 64gb capacity.

can you break this down into more layman's terms? would it matter if you loaded 3200Mhz RAM? or is it just that it doesn't benefit from it?

72
Hardware / Re: new workstation spec
« on: 2018-10-04, 13:13:34 »
what other x399 motherboards would you recommend?
both suppliers that I use don't have the Taichi....??

73
Hardware / Re: Threadripper 2990WX
« on: 2018-09-26, 07:55:05 »
@juraj how does it run? is it everything you hoped for?

can you summarise/list the components in one easy to read post? I've trawled this thread and tbh get quite lost in the tech talk...

74
Scene parsing and computing sec GI were taking forever, so after fishing around here there was an old post about turning off
"limit to visibility" on the forest pack pro objects... this seems to have helped... there's only 6 FPPro objects in my scene but
it definitely seems to be causing issues and making the scene drag and render slow... is there a known issue?

I've also changed the sec GI to path tracing... from UHD, so not sure if that has helped or not.

It would be good if there was a thread/sticky that listed some of the current limitations/issues and fixes when it comes to corona and FPPro...?

Im using 3dsMax 2019, Corona 2 (RC3), FPPro 6.1.2



75
[Max] General Discussion / Re: REBUS RenderFarm
« on: 2018-08-16, 01:39:11 »
I tried Rebusfarm and it is very handy , however I was not able to save in CXR corona format.
I don't know if I miss something in the procedure or if it's not allowed that file format saving .
CXR format saving from renderfarm would be very useful to adjust lighting color and intensity after the renderfarm computation and not before .

I used it over the weekend and had no trouble saving cxr's... did you set up the "Render Output" (Render Setup->Common tab) to be .cxr?

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