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Messages - fLuppster

Pages: 1 ... 3 4 [5] 6 7 ... 10
61
Gallery / Re: Restaurant in Riga
« on: 2015-08-27, 11:20:25 »
Love it, great job. Just one small think: The sofas are too close to the tables, its impossible to get there. ;)

62
Gallery / Re: alpine cabins
« on: 2015-07-01, 21:46:29 »
Very nice composition. But whats wrong with the windows? Looks like portal lights that were not removed. The trees could need some DoF i think.

63
Work in Progress/Tests / Re: romullus's wips
« on: 2015-06-24, 00:10:09 »
The bump looks fantastic!

64
Gallery / Re: Statue
« on: 2015-06-20, 19:53:30 »
I think this is where brillant sculpting meets poor photoshopping. ;)

65
Gallery / Re: Owl
« on: 2015-06-18, 15:29:34 »
Nice to see amazing works like this apart from all the architecture stuff. ;)

66
[Max] I need help! / Re: problem with render resolution
« on: 2015-06-13, 14:11:14 »
Sure, its indeed an opacity + displacement map. (same procedural shader ofc) I can setup the blur of the noise roughly, but now i think from this distance a displacement is not very effective. Creating a tilable foam texture + bump will be the best probably..


67
[Max] I need help! / Re: problem with render resolution
« on: 2015-06-11, 21:04:05 »
Image 1: 30cm
Image 2: 200cm

DoF is disabled, because i dont need it. Okay, so i better dont use displacement or such a fine alpha map here.
Sorry for crossposting now, but how would you recreate this material?



The view will be very flat:


I guess the most simple solution is just a good bump map.

68
[Max] I need help! / problem with render resolution
« on: 2015-06-11, 18:04:11 »
Im probably going to ask a super stupid question, so dont punch me in the face please. ;)

Im trying to render out a foam material:


This image is a fast preview render from a close viewpoint. You can see the displaced surface - everything is fine.

When i go to the final camera and render it out in 4K it looks like this:



Sorry, if the problem is not evident, but the resolution of this surface is simply not high enough, no matter what resolution i take.
Is it maybe no matter of resolution? Is it more a sampling issue? What can i do?

€: Oh any by the way: Already tried to increase the material sampels.

69
[Max] I need help! / Re: Foam Material
« on: 2015-06-11, 08:17:59 »
This helps a lot, thank you.

70
[Max] I need help! / Foam Material
« on: 2015-06-10, 20:02:07 »
Hello guys. I need to recreate a material like this:



Obviously i need a displacement, but i cant figure out the right way.
I tried some C4D procedural noises, but i cant achieve this 3D structure.

What would be your workflow?

71
Gallery / Re: CGI - exterior
« on: 2015-06-07, 22:47:22 »
Okay, i see the problem now: The grass patches are just oversized, so they are cascading. Just decrease the size and everything is ok. :)

72
Gallery / Re: CGI - exterior
« on: 2015-06-07, 18:34:35 »
Ah, i love that piece of architecture. I was planning to render it too. ;) Well done. The grass was done in postproduction, right? You should try to scatter real geometry, looks better.

73
Gallery / Re: Some works in Corona
« on: 2015-06-06, 14:49:54 »
Great images! Only the concrete edges in picture 3 are a little harsh.

74
Gallery / Re: living room
« on: 2015-06-05, 15:36:15 »
Nice work. Could you share your settings for the sofa? Looks nice.

75
[C4D] General Discussion / Re: Grass scattering
« on: 2015-06-04, 01:52:56 »
Yep, thats the point. Thats why i dont understand where you see all the "nonsense" @ Han...

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