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[Max] I need help! / Re: transparent plastic bottle material
« on: 2016-07-08, 02:08:02 »
From experimenting earlier, my feeling was that the HDRI background is what makes the difference to the water - with a very blurred background, the water becomes "blurry" too, there's no detail for it to refract in a sharp and clear way. Part of the reasoning I tried out the clouds, and it did seem to help - those can be left unblurred as they are neutral enough as a background that they don't need to be hidden, and then you have some nice crisp detail there for the water to refract. That may be all it takes for your scene now.
Moving the lighting to catch the edges is a good idea, I did that in the sky version, made the big light vertical (tall and narrow) and moved it to the other side. I'll see about saving the file out with 2016 compatibility, though you'll need to grab the HDRI for yourself, although free I am not sure on their rules for redistributing - and you may prefer another HDRI from their site or elsewhere, lots of good ones around with some nice skies and clouds!
Moving the lighting to catch the edges is a good idea, I did that in the sky version, made the big light vertical (tall and narrow) and moved it to the other side. I'll see about saving the file out with 2016 compatibility, though you'll need to grab the HDRI for yourself, although free I am not sure on their rules for redistributing - and you may prefer another HDRI from their site or elsewhere, lots of good ones around with some nice skies and clouds!