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Messages - Avi

Pages: 1 ... 34 35 [36] 37 38 ... 45
526
Hi,

I actually tried to reproduce the issue you just stated, but I was unable to; maybe I did something wrong. Here is a video inspection: https://bit.ly/3BbkheT

Can you provide a simple scene(preferably a blank scene with some cubes and material nodes connected in a fashion that they don't work, as you stated) and some repro steps so I will be able to reproduce your issue on my side?

Also, I am not sure which physical shader you are referring to, Corona physical MTL or max standard physical MTL?

Looking forward to helping you with this issue.

Note : You can also DM me your scene privately if you don't wish to share it on forum.

527
Hi,

Here are some general troubleshooting steps which you can try to fix your DR issue:

1. Are you using some VPN software? If so, please stop using it and make sure you are using BB/DR on a "classic" local network.
2. Disable any antivirus software you are using on all PCs (including Windows Defender and Firewall) - this is just to check if the issue is related to this software. You can then turn it back on.
3. Add custom inbound/outbound rules in Windows Firewall—https://support.chaos.com/hc/en-us/articles/4528128298257-Creating-custom-inbound-and-outbound-rules-for-the-DR-Server-application-
4. Make sure on each computer there is only one instance of 3ds Max, DR server, Backburner. If there are multiple instances running at the same time (for example two 3dsmax.exe processes), some issues may appear.
5. Do not render from a perspective view—use some kind of camera, preferably a Corona Camera.
6. Open your scene, go to Render Setup, and deselect the "lock" icon in the top right corner. Click on any viewport, then click on the viewport you want to render. Select the "lock" icon in Render Setup again. Such a reset of the rendered view sometimes helps.
7. Disable IPv6 - https://medium.com/@JockDaRock/disabling-ipv6-on-network-adapter-windows-10-5fad010bca75
8. Go to Windows’ Services list and make sure "Function Discovery Provider Host" and "Function Discovery Resource Publication" are started. Set them to an automatic start.
9. Make sure you have network discovery enabled - https://www.isunshare.com/windows-10/turn-on-or-off-network-discovery-in-windows-10.html
10. Make sure you are using exactly the same 3ds Max version on all of the computers taking part in the distributed rendering (note: even using different update/hotfix versions may cause problems, for example, 3ds Max 2020.3 vs 2020.2).

528
[Max] I need help! / Re: Fireflies in Animation.
« on: 2022-08-30, 07:09:45 »
Hi,

Have you tried using Corona 8 HF 2 and Corona physical MTL for glass and floor?

You can also take help from these articles that can help you identify the issue: https://support.chaos.com/hc/en-us/articles/4528247036305-How-to-get-rid-of-excessive-noise-

https://support.chaos.com/hc/en-us/articles/4528507399441-What-is-Max-Sample-Intensity-MSI-

https://support.chaos.com/hc/en-us/articles/4528617365649

I hope this helps.


529
[Max] Bug Reporting / Re: User property issue
« on: 2022-08-30, 06:42:59 »
Hi,

Actually, it was always like that, you had to restart the IR to see the changes.

But I have logged your request in our system to be further reviewed by our devs. If there will be any update on this, we will let you know.

(Internal ID=955714052)

530
Hi,

I was able to reproduce this issue on my end. I have logged this issue in our system to be further investigated and reviewed by our devs. If there will be any update on this, we will let you know.

Thanks.

(Internal ID=955187094)

531
[Max] Feature Requests / Re: Intuitive Render Mask
« on: 2022-08-24, 11:50:57 »
Hi,

You can use the following script to turn on and off propagation depending on your need at once in your whole scene.

The following script will work only with Corona's physical material.


532
Hi,

For your first request. I can recommend you to use "Region select" in VFB only to see updates in a particular region when you are making some changes to the material of a particular asset. You can also use the "Render selected" option present in the Scene tab of the Corona render setup to only update according to the preset you select from the "Render selected" dropdown.

For your second request, I am not sure what exactly you meant because I am unable to reproduce a change in the VFB resolution depending on if the second monitor has a different resolution. Here is a recording : https://bit.ly/3cfBYjR

You can also use the resume last render option present in the scene tab instead starting all over again. (Depending on your need)


533
Hi,

I tried to repro it but was unable to replicate your scene. On my side, the files are saved on the network easily.

Here is a video recording: https://bit.ly/3cZBSwu

I am using Corona 8 HF 2.

If you can help me replicate the issue on my end so, I can look further.

534
Hi,

To use the Photographic setting, you will need to add the "Photographic exposure" operator in the VFB. After that you can control the exposure using the ISO, F-Stop and Shutter from the Corona Camera.

I have logged your request to introduce EV in Corona for devs to review. We will update you if there will be any update on this.
(Internal ID=934834411)

"Physical camera: The following operators are supposed to be overridden but they are not in the tone mapping pipeline: Chaos.TintOperator.Data"

This warning basically means that you will need to add the Tint operator in the Corona VFB if you are intending to control the tint directly from 3ds Max native physical camera. I will recommend you use the Corona camera for a smooth workflow. However, we will improve the warning so it is much simple to understand.
(Internal ID=931161947)




535
[Max] I need help! / Re: light flickering on sequence
« on: 2022-07-20, 13:06:27 »
Hi,

Can you please send us your scene and a brief description of your issue in our support ticket here - https://corona-renderer.com/link/contact-support

Once we receive your scene through the ticket, we will investigate the issue and update you accordingly.

536
[Max] Feature Requests / Re: Corona Camera Overscan
« on: 2022-07-19, 15:31:44 »
Hi,

We have logged this as a feature request in our system. We will let you know if there would be any further update on this from our devs.

(Internal ID=933273750)

537
Hi,

Can you please send us your scene and a brief description of your issue in our support ticket here - https://corona-renderer.com/link/contact-support

Once we receive your scene through the ticket, we will investigate the issue and update you accordingly.

538
[Max] I need help! / Re: Corona Converter Metal Issue
« on: 2022-07-07, 14:43:04 »
Hi,

Thank you for providing the scene. I was able to reproduce this issue on my end. I have logged this issue on our system for further investigation.

(Internal ID=926173417)

539
Hi,

I was unable to reproduce this issue on Corona 8 hf 2.For me, it is working fine. Please see the screenshot here: https://prnt.sc/6Cj9_kgmC3Su

It is possible that you are doing things differently than I have done. If you can provide me a simple scene or some repro steps so I will be able to reproduce this on my end.

Also, please try using Corona 8 hf 2 and see if the problem you are referring still persists.

Let me know.


540
Hi,

Please try the following solution for your issue: https://support.chaos.com/hc/en-us/articles/4526221582993

In case, the problem is something else, then please explain with screenshots.

Let me know if the problem persists.

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