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[Max] General Discussion / Re: Tonemapping - Plz Halp
« on: 2020-05-05, 15:00:57 »
The way I look at it is, color space makes the difference in terms of lighting - its obvious when comparing default Vray with Aces Vray - both have default settings just adjusting exposure value (no tone mapping).
We can then see Fstorm renders without tone mapping, and the light behaves differently to exposure than say default corona/vray. Tone mapping is the last piece of the puzzle here - important yes but not as important as getting a 'photo real' result - might as well use a composite software if you arent happy with the tone mapping controls (not saying it shouldnt be improved but just saying its not going to make a world of difference which you use once you have the correct rendered result).
As others have noted about small details, bumps, materials etc these all help with the bigger picture. My 2c
We can then see Fstorm renders without tone mapping, and the light behaves differently to exposure than say default corona/vray. Tone mapping is the last piece of the puzzle here - important yes but not as important as getting a 'photo real' result - might as well use a composite software if you arent happy with the tone mapping controls (not saying it shouldnt be improved but just saying its not going to make a world of difference which you use once you have the correct rendered result).
As others have noted about small details, bumps, materials etc these all help with the bigger picture. My 2c