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Messages - PMVis

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46
Gallery / Re: Pumpkin Harvest
« on: 2019-01-24, 09:28:47 »
Thanks a lot mutilo;).

47
Gallery / Re: Pumpkin Harvest
« on: 2019-01-23, 10:55:48 »
additional images...

48
Gallery / Pumpkin Harvest
« on: 2019-01-23, 10:50:30 »
Here is a personal project titled “Pumpkin Harvest” that was my entry to the CGMood autumn competition.

I was inspired by still life photography by both Ustina Green and Anatoly Che.

Nearly everything in the scene is photoscanned using Agisoft Photoscan.

Higheres and additional images here: https://www.behance.net/gallery/74696181/Pumpkin-Harvest

Software: max, corona 3, marvelous designer, forest pack, agisoft photoscan and dabarti capture.

49
[Max] I need help! / Long computing secondary Gi times
« on: 2019-01-09, 11:52:32 »
I have been having an issue since installing corona 3 with long calculation times for computing secondary gi. I switched in the middle of a project from corona 2 to 3, the scene was rendering fine in 2(like 30 secs to calculate secondary Gi) but now it often estimates over an hour.

-This problem is not scene dependent as it has occurred on two scenes now. These scenes have a number of high-res textures(8k) but I know its not a RAM problem as I am using only half of my RAM(64GB) on each scene.
-If I restart my computer and start a render it calculates in seconds. If I work on the scene and try to re-render then the issue occurs.
-If override the scene with a clay material also no problem.
-The problem seems to mainly occur at rendering higher resolutions like 3500-6000.

I have the newest NVIDIA drives installed for my machine.

Here is my machine specs:
Intel Core i7-5820K, 6x 3.30GHz, NVIDIA GeForce GTX 980 Ti 6GB , 64G RAM, Windows 8.1

I would appreciate any help, as I am not sure where to get started on fixing this issue. Cheers.
Phil

50
Gallery / Re: Dream Garden Shed
« on: 2018-03-20, 11:40:40 »
Amazing work, well done!

51
Gallery / Re: Festive Food
« on: 2018-01-29, 09:49:10 »
Simply loved it (Makes me hungry ;) )

love the details...

Thanks nice to hear you like it!

52
Gallery / Re: Festive Food
« on: 2018-01-26, 13:37:34 »
Food is looking real good, but 60 euro is a bit too expensive for me.
Congratulations for the shots anyway!

Hey, I'm glad you like it! Thanks for your feedback on price, I find it really difficult to set an appropriate price.
I tried to set the price in line with similar products on turbosquid. the problem is turbosquid takes a large slice of the profit.
Maybe I need to sell on another platform, any suggestions?
Phil

53
Gallery / Festive Food
« on: 2018-01-25, 14:42:30 »
and some more images...

54
Gallery / Festive Food
« on: 2018-01-25, 14:41:01 »
I am fully aware that christmas is long gone but here is a project I meant to get finished last year with some swiss related christmas food. I created all the food assets using agisoft photoscan, cleaned up the models with zbrush and rendered with corona 1.7 putting the new sss shader settings to good use.

If your interested in the food products, I have made them available here.
https://www.turbosquid.com/FullPreview/Index.cfm/ID/1246901

Full res images here.
https://www.behance.net/gallery/61299805/Festive-Food

C&C welcome!
Thanks
Phil

55
Gallery / Re: Stack it
« on: 2017-07-21, 12:38:58 »
nice and clean!
well done

Thanks, glad you like it!

56
Gallery / Stack it
« on: 2017-07-20, 11:38:14 »
Hello
Here is a small personal project focusing on a couple of muuto products namely the stacked shelve system and control lamp.

Hires images here:
https://www.behance.net/gallery/54918049/Stack-it

C&C welcome!
Phil

57
Gallery / #stringshelfie
« on: 2017-06-12, 11:18:23 »
Hello everyone

I have been seeing the string shelf system being present in a lot of interior images lately and decided to do a small personal project featuring it.
Rendered with corona 1.6 and post production with Arionfx.

Full Res here:

https://www.behance.net/phil_moret7077

58
Your welcome for the bread, I hope its useful!

59
Gallery / Re: Nut-o-grammetry
« on: 2017-01-20, 10:28:45 »
Really nice models!

I too know the pain of photogrammetry and the hours of trial and error. I find agisoft photoscan rarely works the same way twice. I think I have found a workflow that works, then I do the exact same thing again for another model and for some reason beyond my understanding it doesn't work. Can be immensely frustrating, but worth the effort!


60
Hello everyone,

I have been working on some 3d assets using photogrammetry. You can download a bread for free here:

http://www.turbosquid.com/Search/Artists/PMvis

Hope you like it and can use it in your scenes! Below some other assets I created.

Phil





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