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[C4D] Feature Requests / Re: Corona Scatter for Cinema 4D
« on: 2019-11-26, 10:41:45 »
Put it well, nkilar. And now we will wait until Q2/2020 for this important implementation?
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FWIW, a quick mograph setup.
SurfaceSpread is more versatile, of course, and got an all-in-one interface, but I could add user date for more convenience.
Now I am off to watch a few Corona Scatter tutorials to see what more it offers. Curious about the collision avoidance.
The real question is - when we add multi-instance support, will you still need the Corona Scatter so much?
Hey houska, thx for ur attention on this.
Well i got u a scene (R20) attached with a simple fabric material (mat1), build in the node editor.
i used some c4d shaders in there like a filter, a fresnel and a layer shader.
try to change values while IA is running, like the color in the filter or fresnel values. u will recognize that the texture will not load correctly but turns yellow until u reload the bitmap.
its conspicious that this happens when corona creates a corona shared-shader in the material slot. the strange thing is that sometimes corona doesent create this and it works but than suddenly it puts in these shaders (mostly when loading bitmaps) !?
so the question would be why do we need this corona-shared shader at all ?
this shader is also the reason why the texture manager cant find bitmaps in the node materials.
best regards,
sV