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Messages - jrgby

Pages: 1 2 3 [4] 5
46
I'm getting the sky portion of my renders lost to alpha when I set .bat to save as png

Is there any way to tell it save as png RGB 24bit? (this fixes the issue in VFB, but CIE does not have any save as options)


Also getting this message roughly every 50 frames or so:

Quote
Error: Render element does not exist, or cannot be considered for denoising (it is hidden, or it is not an RGB element).
However, the frames can be processed manually without a problem (8/200 frames affected).

Thanks,
J


47
Really like the new preserve feature of material override but it doesn't consider materials in a multi/sub-object setup.

For instance I have a multi/sub with all window/glazing materials and a window modelled with a sweep with materials assigned by section ID, and this does not work.

Hope that makes sense.
Thanks
J

48
General CG Discussion / Re: best mouse for 3ds MAX
« on: 2018-07-19, 12:16:26 »
Evoluent vertical mouse is brilliant, takes a few days to get used to but is so much easier on the wrist.

It also has a dedicated middle mouse button in addition to the scroll wheel, which is miles better for panning the viewport.

Not cheap.

49
[Max] I need help! / Camera lens distortion
« on: 2018-07-11, 17:02:08 »
Please could someone explain how the custom lens distortion works?

This is the tooltip:
Quote
Distortion based on custom texmap, using red component to map X values and green component to map Y values. Blue component of the texmap is ignored.

Thanks!



50
[Max] I need help! / Re: Proxies
« on: 2018-06-26, 16:55:21 »
I find it best to save out sets of proxies into their own .max files then you can import/merge a group of related proxies at once.

For example 1 .max file for all Vitra range furniture as corona proxies - merge and bring in specific models or all models as needed.

Hope that's helpful.
J

51
This question pops up quite often and there is already a fix for this scheduled.
(internal note id=230664283)

That's great, thank you Maru.

Will that mean potentially we will be able to add self illuminated materials to LightMix, or shall I start a separate feature request for that?

52
Jobs / Haberdashery - 3d visualiser position
« on: 2018-06-20, 15:58:51 »
Haberdashery London are an east London based consultancy who converge art, design and technology. We make lighting based sculptures, products and experiences for a range of high profile clients.
Haberdashery pride ourselves on our staff retention and we are always looking for exciting and diverse talent to join our expanding studio.
 
Job Location: East London
Post Title: Junior 3D Visualiser (full time)
www.haberdashery.com
 
The responsibility of a Junior Visualiser is to effectively translate sketches and ideas into high quality 3D visuals with real world parameters. You will need to work effectively in a team composed of Senior, Mid and Junior designers. Taking direction from the senior team members you will have the opportunity to inform the direction of the design and the implications of alternatives through your visualisations.
We are designers and manufacturers, this is an opportunity for you to see the visuals you will be helping to create become finished products, you will be a part of an essential step in our process from Client brief to manufacture.
 
Required experience / Technical requirements – these should be demonstrated in your portfolio:
1+ years experience in the following areas (we will also consider recent graduates based on quality of work):
Excellent 3D modelling and rendering skills
Good Adobe Creative Suite skills (Photoshop, Illustrator etc.)
Familiarity with CAD drawings / Knowledge of AutoCAD a bonus
Good working knowledge of 3D Studio Max and Corona / V-RAY or similar
Working knowledge of Rhino
Grasshopper a bonus
 
Knowledge of the following would be a bonus:
A good eye for visual composition
Experience in architectural visualisation a bonus
 
Key Responsibilities will include:
Ability to take direction and to interpret client briefs
Clear and professional written and oral communication
Create high quality visualisations and presentation graphics
Model, render and post-produce CGI stills and occasional animations

Project management:
Manage your time so your work is delivered on schedule and within time constraints.
Manage your tasks thoroughly and effectively,

Portfolio guidance:
Portfolios should contain no more than 25 pages. We are looking for quality not quantity.
Your portfolio should demonstrate the following:
Interior and/or exterior rendering that you have created
Modelling skills
A consistency of style and standard
For each page in your portfolio, please state clearly what programmes were used, what your responsibility was and how long it took.
If applicable we would like to see work created both for clients and for personal interest

If interested please email with cover letter, CV and portfolio to: jobs@haberdashery.com

53
Please could we have a checkbox in the main LightMix element to denoise 'Rest (unassigned)'

Currently any light not assigned a LightMix element will fall into the 'Rest (unassigned)' category and will not receive any denoising.

Besides making sure you have denoising applied to everything, it would also mean that any self illuminated materials also get denoising. At the moment you cannot add a self illuminated material to LightMix (separate request!).


54
Gallery / Re: Wc
« on: 2018-05-31, 11:23:53 »
Nice touch with the reflection. :)

55
If you're adjusting the lightmix then the frame buffer will change from 'BEAUTY' to 'Interactive Lightmix' - at which point any saves will be for what is displayed ONLY!
So you need to make sure you save in BEAUTY to .cxr for everything to be kept.

I've made this mistake on some very long renders... not again!

56
1st checkbox, regular threads, haven't noticed it with IR.
In the foreground, firefox, photoshop or illustrator, that type of thing - I rarely run more than 1 instance of max.

57
Thanks Tom, glad to know it's not something random with my system.
Will go with setting time/pass limit in future.

58
Hi guys,
I'm rendering an animation and am coming up with this bug fairly consistantly.

Most frames are fine but every now and then a random frame will not denoise properly, or rather it hasn't rendered to the same noise limit.
You can notice the diference in quality in the .cxr before denoise.
See attached images of consecutive frames, both after full denoising at 1.0

Here's what I'm doing:

max 2018 with corona 1.7.4
Noise level limit set to 4.0
Set to gather data for later
Frames auto save as .cxr
Rendering at 720x1280 frames are taking under 1 minute
Then running the batch script to denoise at 1.0, set post settings + save as .PNG

If I re-run the render for the problem frame it will fix it, but this can take a while, for example a previous test animation had 10 frames in 100 at random points that needed rendering again.

This feels like a bug but maybe I am missing something?



59
Will set this to -1 or -2 while doing test renders in the background and inbetween renders it will intermittently go back to default 0, slowing everything down.
Have noticed this behaviour for a few builds now, it's not a major thing, just a bit annoying when everything slows right down and you have to check the settings inbetween every render.

max 2018, corona 1.7.3

60
Do you have any idea when such tool would be available?

You may need to detach some of your objects (the ones you want to see through).
Select all those objects > Right Click > Object Properties > Untick Visible to Camera.


Example, if i wanted the camera to see through everything on the Green side (It will still cast shadows and reflections), You would select everything in green and untick the "Visible to Camera".

I'm looking forward to the slicer/clipper material, but in the meantime this is a great tip. Thanks Joe!

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