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Messages - clemens_at

Pages: 1 2 3 [4] 5 6 ... 10
46
I hope I understood the problem correctly.
try running this:
Code: [Select]
(
global whiteMat = CoronaPhysicalMtl()
global cnt = 0

whiteMat.name ="GI_white"

for obj in geometry where obj.mat != undefined do 
(
raySwMat = CoronaRaySwitchMtl()
raySwMat.giMtl = whiteMat
raySwMat.reflectMtl = obj.mat
raySwMat.refractMtl = obj.mat
raySwMat.directMtl = obj.mat
raySwMat.name = ("RaySwitchMtl" + "_" + obj.name)
obj.mat = raySwMat
cnt+=1
)
print ("materials processed: " + (cnt as string))
)

please do a scene hold before you run it.

47
I have the exact same problem, in my case its mostly disk lights with an ies. First I thought it was the ies but I think its more a max problem like pokoy pointed out. 
Viewport performance with 100+ lights is unbearable so I just filter them in the viewport. Its still a pain if you have to change something and make them visible again though...

48
[Max] I need help! / Re: Advice for 28K rendering issues
« on: 2022-04-14, 09:40:04 »
you can also double the resolution with adobe's "super resolution" inside camera raw.

49
Go to render settings (F10) and select corona render from the "Renderer" dropdown list. (located at the top of the window)

50
tell me again what you need exactly.
you want to be able to control different values of different cellular maps all at once inside the Slate Material Editor right?

51
try this:

Code: [Select]
myObjs = #($Box001,$Box002) -- add objects with "," seperation here
getObjCMaps = for i in myObjs collect getClassInstances Cellular target:i

for cMap in getObjCMaps do
(
cMap.size = 1.0 --change size value here
cMap.spread = 0.5 --change spread value here
)

52
Hardware / Re: Hardware / Which type of disk to use?
« on: 2022-01-25, 00:07:48 »
Drive A for assets is a bit overkill in my opinion.
Your system should run very fast even with your assets on Drive B.

53
Hardware / Re: Working on Server/NAS
« on: 2021-12-28, 16:13:51 »
Dire need no, but you want your server to run as smooth and stable as possible.
As for the SSD's, it all depends what they are used for, but I would say the same principle
as with the ECC memory applies here too. You should look out for 24/7 usage and higher TBW (Total Bytes Written) values as there is
obviously more load on these drives in a multi-user environment.
WD & Seagate have solutions and there is also the Samsung 860 pro.




54
Hardware / Re: Working on Server/NAS
« on: 2021-12-16, 11:58:46 »
It's a good idea. A centralized server to work on makes total sense.
What is your plan so far?
You will need a new NAS or an upgrade to your existing one, a 10GbE switch, Cat 6a Network Cables and 10GbE Nics.
Don't go cheap on the NAS and the hard drives, 10GbE is quite demanding and you can easily run into bottlenecks.
It will definitely be fast enough, maybe even 2.5GbE will suffice.


56
I just did a quick test and it looks like the issue is gone when setting MSI to 0.
What does this mean now? It seems like that is not really a solution since:
Quote
Value 0 is a special case that enables an unbiased mode (this mode is not production-ready as it will never clear noise in some scenes).

57
General CG Discussion / Re: Arrange / Distribute Objects
« on: 2021-09-16, 12:36:26 »
also highly recommended: AdvArray

58
perspective view or new camera makes no difference.

I uploaded the file.

filename = 1624894136_corona-ev-issue.zip

59
it is the strangest thing.
I now merged the whole scene into a new one and used an override material for everything.
 

60
Maybe there is any map used in that surroundings together with ToneMapControl? A site plan/master plan mapped to the ground for example? I still think it is caused by any ToneMapControl map. Just to test, try merging all xrefs (if present) and paste

Code: [Select]
for map in getclassinstances CoronaTonemapControl do format "%: ExposureAffected: %\n" map.name map.ExposureAffected
into the maxscript listener. If it reports nothing but "OK", I was wrong :)


it only reports "OK". So no maps...

@TomG I did write which max version and corona version in my initial post. Also that it has happened before. Not very often thought...

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