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Messages - TomG

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4471
[Max] I need help! / Re: Vector Displacement Map Missing
« on: 2018-02-16, 14:04:43 »
What version of Corona are you using? I have 3ds Max 2018, and the Vector Displacement shows, even without checking view incompatible.

4472
[C4D] General Discussion / Re: Clear Cache
« on: 2018-02-16, 13:58:34 »
What is your hard drive limit set to for the cache (the settings in C4D)?

4473
[Max] Bug Reporting / Re: Small bug in the UI - Re ZDepth
« on: 2018-02-15, 15:34:14 »
Just to pin it down, not clipped for me, Max 2018, Win 10, 1920 x 1080, Corona 2 DB Feb 8th

4474
For the Env slot, don't drop in the Light Material, just the Corona Bitmap straight into the Max Environment slot (sorry, had my C4D thinking cap on there, which has a bit of a different approach to adding an HDRI!)

Lots of examples on the YouTube tutorial channel, e.g. https://www.youtube.com/watch?v=QAV4Wedy8u4

4475
The explanation is on this page:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000516180-known-bugs-and-limitations

The part that reads :
"Black highlights":
-Black reflection of sunlight may be visible on materials with glossiness lower than 1, if sunlight is passing through a Corona Light material with "emit light" option disabled


To avoid this in this case, you could just place the CoronaLight material in the Environment slot (or add it to the Reflections override) instead of using geometry to place the environment on.

4476
[Max] Bug Reporting / Re: HDRI Rotation Painfully slow
« on: 2018-02-14, 20:29:25 »
https://corona-renderer.com/upload is usually best, just add a link to the forum thread when uploading so we know what issue it relates to :)

Thanks!
   Tom

4477
Aha yes there it was - https://forum.corona-renderer.com/index.php?topic=16521.0

And indeed, fixed in the Daily Build from 2017-12-18

4478
- Automatic set up of LightMix, yes been there for a long time :) See attached image

- Will LightSelects clean up faster than Beauty?
Not really. Each LightSelect is just a sub-selection of what is in the Beauty, and so cleans up at the same rate. That said, some lights clean up faster than others, if you have one light that is just direct light shining on a surface, that will clean up super-fast; while a light that is doing a lot of bouncing around in the scene will take longer; and a light that has Directionality enabled will take longer. So, some LightSelects may clean up faster than others - but, the Beauty will always have all of those in it, so will have the same noise from each (ie less noise from the simple light, more noise from the complex light) - so overall, both Beauty and LightSelects clean up at the same rate (but some LightSelects faster than others)

- The >Scene item
I think this has been noted somewhere before, if I can find where I'll link to it :) A known-issue at the moment.


4479
[C4D] Resolved Bugs / Re: Beta 1 errors list
« on: 2018-02-13, 20:35:39 »
Not been able to duplicate it here either :( When you change the Exposure in the VFB during IR, is that value being written to the Corona Camera Tag's Exposure value, if the Camera is overriding the Exposure? And if the camera is not overriding the exposure, is the value from the VFB being written to the Camera/Postprocessing tab in the Render Setup? For me, both of those examples were working, so when I rendered again, the values I had set were read from either the camera or the Render Setup, depending.

With the Camera Tag overriding the exposure, I do note a brief moment at the start of rendering when the Render Setup tag shows up in the VFB, but this then gets replaced with the Camera Tag's value once rendering begins, so the end result I get is as expected.

Any chance of a scene where this happens consistently, hopefully it can be stripped down to just a cube or something and still happen! Thanks!

4480
[C4D] Resolved Bugs / Re: Beta 1 errors list
« on: 2018-02-13, 19:59:25 »
" we lose the VFB settings you used in the interactive buffer if you switch to the normal one.
        Again, I don't understand. I tried to render in IR, changed exposure in VFB, closed VFB, started normal render and the exposure was changed correctly. not mine. It resets"

Quick question - the scene isn't being rendered from a Camera with a Corona tag that overrides the settings is it? From what I've noticed, the VFB parameters don't get locked if that's the case, so the camera settings will "take over" again when things are restarted, so I wonder if something like that is happening here?

4481
[Max] Bug Reporting / Re: Bloom Glare Blues...
« on: 2018-02-13, 17:13:31 »
Solution already discovered - you are viewing the LightMix pass, but LightMix has bloom and glare disabled :)  (Which was why importing to a new scene changed things, it defaults back to the Beauty pass, as no LightMix is setup)

4482
Not sure, as not able to replicate it here. I do note that the PSD says it's from the Mac, so not sure if color / bit depth management is different there than on Windows, either in C4D or in Photoshop (though if this hasn't been resaved in Photoshop, most likely it's in C4D - I do see the same effect as you on opening your PSD, so it suggests something has been embedded or adjusted for the PSD as it gets saved from C4D).

Anyone with a Mac able to test saving to PSD?

4483
[Max] Bug Reporting / Re: Bloom Glare Blues...
« on: 2018-02-13, 15:07:31 »
BTW, you can enable B and or G for the LightMix from it's Render Elements set up.

4484
[Max] Bug Reporting / Re: Bloom Glare Blues...
« on: 2018-02-13, 15:04:49 »
And Marcin has solved it - the LightMix is being viewed by default, and it has B&G disabled :)

4485
It's not just washed out, something is up with the color depth. Not the results I get on saving - do your C4D settings match this: https://help.c4d.corona-renderer.com/support/solutions/articles/12000010221-how-to-configure-gamma-lwf-color-profile-


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