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[Max] Resolved Bugs / Re: Render gets stuck
« on: 2017-04-10, 10:24:31 »
Basically I have been saving the VFB and restart the render. Which is quite fun when you have 12 machines to check.
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you could do that, but it is pain. I would recommend not xreffing entire scenes though...
might be out tonight...
This is already in discussion/requested and logged in mantis so chances are more than good :)
https://forum.corona-renderer.com/index.php/topic,13095.msg84680.html#msg84680
Good Luck
cake please got featured in 3d artist mag issue 104 :)
No, you can simply reduce RGB level value in bitmap node to something like 0.8
FIxed lightmix not working for xreffed sun. Removed option to lightmix lights from xreffed scenes as those cannot be saved into the scene due to limitations of 3dsmax
Thanks for the reply.
The floor is from cgsource.
Rawalanche its curious that you mentioned the brightness of the walls.
Maybe i messed up with the post and flattened the image with luts ? I did compressed the highlights...
This is the ref photo by the way
You see how the ref photo has more defined shadows in the corners of the walls? That's exactly it! :)
It's not that you messed up with LUT, it's that you use WAY too high value for your white walls. 240 is extremely high, even fresh alpine snow is something like 225-230. Average new white wall paint is usually somewhere around 200. So that's why you get so washed out corners of the walls compared to the photos. And it also increases your rendertimes a bit.