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[C4D] I need help! / Re: How to enhance SSS effect over 100%
« on: 2022-06-06, 19:59:56 »
-Just to chime in and give an argument on the opposite, not that necessary the tools do not need to advance. I just think the system corona uses it's quite simple for most of the cases.
Can't argue that it serves all the materials that you can think of, wouldn't think so. But I personally love the current system of SSS in corona, and Hated it in Vray. So many variables that maybe I didn't get to comprehend some why they were even there.
-That said I made two small tests trying to come close to the reference you posted, made them in Max not in C4D sorry, but I think the concept stands. There are small variances even slight tints that make or ruin this material. You need to set the lighting and the color correction/tone mapping first so you can get good results, it matters a lot (even a Lut can change everything)
I tried two options, both in Physical Material:
One is with Subsurface Scatter the other with Volumetric Scatter. For these I didn't use any black colors just colors close to the reference (Used curvature map for lighter corners), also for the transparency I did not make it completely transparent.
Maybe not the best, but just to show you can get a good base for better refinements later.
Can't argue that it serves all the materials that you can think of, wouldn't think so. But I personally love the current system of SSS in corona, and Hated it in Vray. So many variables that maybe I didn't get to comprehend some why they were even there.
-That said I made two small tests trying to come close to the reference you posted, made them in Max not in C4D sorry, but I think the concept stands. There are small variances even slight tints that make or ruin this material. You need to set the lighting and the color correction/tone mapping first so you can get good results, it matters a lot (even a Lut can change everything)
I tried two options, both in Physical Material:
One is with Subsurface Scatter the other with Volumetric Scatter. For these I didn't use any black colors just colors close to the reference (Used curvature map for lighter corners), also for the transparency I did not make it completely transparent.
Maybe not the best, but just to show you can get a good base for better refinements later.