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Messages - kosso_olli

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31
The VrScans are adjustable after capturing. You can affect the paint color, the overall color, even feed textures into it. Apply new bump maps using the VrayBumpMtl, control the multipliers for reflection, lighting etc. all in the VrScans material. It is exactly what you need.
In comparison, X-Rites Total Appearance Capture is way inferior in my opinion, I had both for testing. TAC only in Vred, though. Until now, I didn't know that this might change with Substance Designer. Thanks for the hint.
Per, if you want I can send a high-res image of a car interior to you. I am quite sure you will not notice any tiling.

32
@Juraj

No Xrite don't have a library of there own.
I got a newsletter from Algorithmic about SD's ability to process and adjust Axf files.

Since I work for a large automotive viz company, where all is about accuracy, this workflow of scanning material samples on our own (and not depend on VRscans) would be very interesting.

Cheers

Please keep in mind that Chaosgroup is planning to make the scanner available to the public once the patenting is done and they have found a manufacturer. I would buy one instantly.

33
[Max] Bug Reporting / Re: Wrong reflections in dome mode
« on: 2017-09-01, 17:38:32 »
This is actually my first post, because I am a V-Ray guy...
But we had exactly the same problems with dome light set to ground projection. Don't ask me how, but Vlado figured out a way to fix it. I don't have the original images anymore, but it looked exactly the same: Objects seemed to be partly transparent when they were near the ground.

As to the other three images: The first one looks correct to me. This is the behavior I would expect because the lower parts on the front bumper are curved inwards, it of course reflects the ground it is standing on.
The other ones look plainly wrong because the reflections of the environment are way too big. And why there is nothing reflecting in the lower parts of the bumper, is a mystery to me.

I envy you Corona guys for your HDRi and dome mode stuff, that is exactly what I would need in V-Ray. Because there, changing the radius only affects the ground projection, but not the rest of the environment above the horizon line...

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