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Messages - ASaarnak

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31
Gallery / Re: Under | Short Film
« on: 2017-09-19, 19:05:16 »
Beautiful. The music fitted the animation well. This felt very calming.

32
Gallery / Re: Impremta Garden (+ breakdowns )
« on: 2017-09-16, 08:47:34 »
Very beautiful work!

In fact, I have 50perc. written tutorial for Zaha Hadid project how we go from designing to visualization, A-to-Z from communication to sending images. I just never finished it... Perhaps I should just finish the design & communication, possibly merge it with design&communication of TheNivy and be done with it, leave 3D/CGI part off.

You should do this:) It would definitely be much appreciated and a very interesting read.

33
Gallery / Re: Johny Mrazko WIP/finished work thread
« on: 2017-07-27, 08:09:47 »
Thank you!

34
Gallery / Re: 550 Spyder
« on: 2017-06-07, 15:11:14 »
Great job on materials. The environment seems a bit random though.

35
Gallery / Re: Observatory
« on: 2017-06-02, 21:52:19 »
Amazing Visuals. Can you explain more about project your process of working, which tools you used and how much time it took. would love to see more of your workflow.
The terrain is displaced using a free height map I found from the web. I wanted to use a real height data from an actual place in Vietnam but didn´t get it to work.
There are four ForestPack objects- higher forest and lower bushes are separated for both foreground and background. Tree models are pretty random, foreground should be much more detailed...There would be a lot to improve, but I´m trying hard to adopt a habit of calling a project finished as fast as possible and just render images out and move on. I have plenty of projects I have improved endlessly only to get tired...and no images to show.
I tried some scripts to model a road into terrain but these didn't work and I just brute-force modelled it.
It took about a month. After work, just a few hours a day and several days in between each time I worked on it. The building actually took much more time than terrain, because I changed it a lot.

Lovely environments!   

But surely you would have a shot at night time with a star filled sky when doing a project like this? :D
Hehe, true:)

36
Gallery / Observatory
« on: 2017-05-29, 12:02:12 »
Managed to find time to finish my latest personal project inspired by a trip to Southeast Asia. The building is based on Kyriakos Tsolakis Architects design. The whole landscape and forests are done very quickly and could be improved; also, there are some lighting conditions I´d like to try, too, but I´m not going to work on it anytime soon if at all. More images can be seen on https://www.behance.net/AndresSaarnak.

37
Work in Progress/Tests / Re: dubcats secret little hideout
« on: 2017-04-03, 22:32:20 »
Thank you for sharing the LUTs :)

38
Gallery / Re: Palmako Garden Houses
« on: 2017-01-18, 14:19:14 »
Thank You!

As for this garden house manufacturer, their revenue is in tens of millions, so I guess they have some of it go to marketing :). It was definitely a profitable project. Although I have to say, budget and therefore timescale weren't great, and it was clear from the beginning that I can´t model a lot of detailed stuff or spend much time on every small detail, I really had to find ways to streamline the process. Moodboards with a basic composition for every image was a huge time-saver. It made it a very fast process in max to make a landscape and to put key objects in place. Houses were provided for us and my colleague used a script to detach every plank, give it it´s own box mapping and attach everything back together, so I could easily use corona multimap. It was fast, but maybe even not needed. Most of the objects were bought and converted to corona material. I then tweaked a lot of the materials, but nothing fancy. Grass and trees are mostly from different premade packs (VizPark, Maxtrees). I modified the materials again. When I got it good enough, it was just a matter of telling ForestPack, where I want stuff to grow and it takes literally just minutes to get to a pretty good result. Then, of course, it´s easy to lose yourself tweaking it for hours:) and it´s fun, but I managed to not do it too much..
I have growfx and making a tree or even just tweaking vizpark models takes just forever. It took me two days to make fir trees and I´m very skeptical if they are any better than whatever I already have in the library...so it was actually kind of a waste of time and I knew it and I did it anyway.
It took a few days per image on average. Fastest were Gardening and Fences, I did both together in one long day (about 16h minus eating, surfing the web or whatever other distractions I had). Rendered it in a rebusfarm and the client was happy with these and I didn´t have to change a thing on them. This doesn´t happen a lot for me, so it was great:)

I wish the deadline was twice as long and budget twice as big, but it was fun project anyway:)

39
Gallery / Palmako Garden Houses
« on: 2017-01-14, 01:22:40 »
Palmako Garden Houses 3D visualization project for a new garden house manufacturer catalog.
Deadlines were pretty harsh, two images were made in one go starting in the morning (moodboard was already done and accepted by the client) and sending files to Rebusfarm at night, others took a bit more time. It was a lot of dropping stock models into the scene and only modifying materials and all, but still, I wish we had an extra day for several of these images.


40
Nice new images Juraj! :)

"Or too much use of 3dsMax composite node ?"
I used a composite node with a few rather huge textures for my floor in my "Warehouse Conversion" project, after I removed those the render time were something like 1/4 of the original image.
I don´t remember in detail everything since it was over 1 year ago I did that project. I can of course open up the project and check.

I´ve kinda thought of a connection between crazy rendertimes and 3dsmax composite but I never really tested it, because "how the f* would something like this make such a difference"...I use composite extensively in all my projects. So I should be using CoronaMix´s on top of each other now instead?

41
[Max] General Discussion / Re: PBR kinda materials
« on: 2016-07-07, 23:03:32 »
I saved my third post for something important! In feature request poll it´s basically tied for places 2-6, so I hope it´s looked into.

42
In Corona, this is somehow done automatically for you...so although Corona framebuffer stores image internally in gamma 1.0 also, and displays it in 2.2, the VFB+ displays it in 2.2 directly as well, so no need to tick sRGB there.
Which is a problem, because if I render with Corona on RebusFarm, I cannot bring the openExr back into VFB+, which is of course 1.0 back into VFB+ without it looking wrong. I have to tick sRGB, which makes it look different then it looked originally ! I have no idea what the fuck is happening there and why.

I can only export stuff correctly from VFB+ using gamma 2.2 (like 16bit Tiff).

This gamma issue gave me headaches, too...It was no fun to get my first images using VFB+ from RebusFarm as they were not usable (should have tried first to see I had to save with gamma 2,2). I had to do a lot of product renders recently and I used batch render. My workflow was: 1. batch render save gamma 2,2 -> 2. open saved image in VFB+ one by one and save....I wish it were: batch render saves right version.

43
Hi!

This is my submission for the Car Rendering Challenge hosted by Humster3D.

I tried to catch a little Scott McKenzie- San Francisco vibe.

Modeled in 3dsMax. Rendered with Corona which I have used some time ago briefly in alpha stage and again now- I switched from demo to box+s in the middle of this project. A totally new thing for me was VFB+ plugin. I´m very pleased with it as I didn`t have to go to Photoshop with most of the images from series. I set up VFB+ once and other images got the same post-processing- when rendering the same scene it´s a nice time saver. 

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