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Gallery / Re: Under | Short Film
« on: 2017-09-19, 19:05:16 »
Beautiful. The music fitted the animation well. This felt very calming.
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In fact, I have 50perc. written tutorial for Zaha Hadid project how we go from designing to visualization, A-to-Z from communication to sending images. I just never finished it... Perhaps I should just finish the design & communication, possibly merge it with design&communication of TheNivy and be done with it, leave 3D/CGI part off.
Amazing Visuals. Can you explain more about project your process of working, which tools you used and how much time it took. would love to see more of your workflow.The terrain is displaced using a free height map I found from the web. I wanted to use a real height data from an actual place in Vietnam but didn´t get it to work.
Lovely environments!Hehe, true:)
But surely you would have a shot at night time with a star filled sky when doing a project like this? :D
Nice new images Juraj! :)
"Or too much use of 3dsMax composite node ?"
I used a composite node with a few rather huge textures for my floor in my "Warehouse Conversion" project, after I removed those the render time were something like 1/4 of the original image.
I don´t remember in detail everything since it was over 1 year ago I did that project. I can of course open up the project and check.
In Corona, this is somehow done automatically for you...so although Corona framebuffer stores image internally in gamma 1.0 also, and displays it in 2.2, the VFB+ displays it in 2.2 directly as well, so no need to tick sRGB there.
Which is a problem, because if I render with Corona on RebusFarm, I cannot bring the openExr back into VFB+, which is of course 1.0 back into VFB+ without it looking wrong. I have to tick sRGB, which makes it look different then it looked originally ! I have no idea what the fuck is happening there and why.
I can only export stuff correctly from VFB+ using gamma 2.2 (like 16bit Tiff).