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Messages - babumbol

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31
The blow-up method (render regions in c4d), didn't work. Nor did simplifying the scenes and using proxies help getting the rendering on track. What bugs me is the time it even needs to render. It's not like quadruple render times. It's like 24 hours preparing the render.

Another 3D guy told me he had no problems with such resolutions with Corona in 3DS Max, but at the same time in C4D, too (he uses both packages). So maybe it is a C4D related problem? Although I never had problems like these with VRayforC4D. This could be related to the bucket rendering method of VRay.

Nonetheless, being able to render high res renderings with corona would be really great :)

32
Rendering HiRes Images (DIN A0 300dpi f.e.) brings Corona to a crawl. Sometimes it never really starts. On a machine with 16 GB, HiRes Images don't really start at all. Same scene on a 32 GB system sometimes does the job. Having 64 GB makes rendering of complex scenes (millions of polygons, complex materials & light situations, etc.) possible, but it takes hours/days.

33
Hey, I want the A5rc2, too :-)

34
[C4D] General Discussion / Re: Some info about next alpha?
« on: 2016-01-26, 08:14:06 »
+1

Team Render is unreliable. DR would be great.

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