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Messages - fLuppster

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31
Gallery / Re: Woodford Meadow
« on: 2016-04-12, 14:53:39 »
Well, the meadow is a mix of models from vizpark real grass and self made objects.
I created a little parametric grass rig for Cinema 4D to build my own grass patches.


It will be released for free on our fb site this week. ;)

32
Gallery / Re: Woodford Meadow
« on: 2016-04-08, 21:43:25 »
Yeah, i think it was Hue and Saturation. Nothing special. ;)

33
Gallery / Re: Woodford Meadow
« on: 2016-04-08, 16:41:54 »
Hi Johny. Since i wasn't able to find a HDRi with such a deep clear sky, i made it myself.
Its just a crop of another HDRi, copied next to each other.
I achieved the hue with some filters in the shader and in post too of course. :)

34
Gallery / Re: Woodford Meadow
« on: 2016-04-08, 10:20:51 »
Thank you for feedback guys. Scattering was done with Carbon Scatter for Cinema 4D.
Fixed exposure:





Still too compressed highlights/underexposed? :)

35
Gallery / Woodford Meadow
« on: 2016-04-07, 00:18:50 »
Our latest project. A reconstruction of an old barn. Rendered in 4k. Summertime!






















36
Looks very nice. Maybe its even too much translucency.

37
[Max] I need help! / Re: C4D animated textures
« on: 2016-01-20, 10:28:31 »
Thank you. ;) The external Material is actually working. So I used the standard C4D material for it. But when you put your alpha video into the alpha channel in the C4D mat, it is not working. You have to use the transparency channel.

Solved.

38
[Max] I need help! / Re: C4D animated textures
« on: 2016-01-19, 18:23:18 »
No solution out there?

39
[Max] I need help! / C4D animated textures
« on: 2016-01-17, 18:21:58 »
I loaded an image sequence into my C4D material. When i render the single frames in the viewport, everything is working. But when i try to render them in the picture viewer nothing is happening. It is always rendering frame 1. Is this a known bug?

40
[Max] I need help! / Re: translucent glass huge rendertime
« on: 2016-01-07, 22:31:22 »
Thank you so much! Thats the solution i guess. Great setup.


Just 30 seconds rendered.

41
[Max] I need help! / Re: translucent glass huge rendertime
« on: 2016-01-07, 15:27:40 »
Okay, thank you guys. I'll try it with translucency and maybe even some opacity.

42
[Max] I need help! / Re: translucent glass huge rendertime
« on: 2016-01-07, 08:54:19 »
Well, translucency is deactivated. ;) I posted the material setting. Its just refractive glossiness.

43
[Max] I need help! / Re: translucent glass huge rendertime
« on: 2016-01-07, 00:54:21 »
Well, i have rendered the scene for 53 min now. (16 passes, progressive renderer, standard performance settings)
It will be an animation, so i really need to reduce rendertime here. The limit for 1 frame should be 1 hour.



Do you think it is possible to optimise this scene to reach that goal?
If yes: how? ;o

44
[Max] I need help! / Re: translucent glass huge rendertime
« on: 2016-01-06, 21:43:18 »
Okay, it seems it was a C4D bug. I copied everything into a new scene and it worked again. ;)

45
[Max] I need help! / translucent glass huge rendertime
« on: 2016-01-06, 18:38:53 »
I dont need help for creating the translucent glass, i could need some advices how i can optimise the render speed in my scene.
If i click render, at the moment corona is precalculating about 5 minutes, which is way too much. I already checked if there are any overlapping/superimposed polygons, but the meshes are clean.
Could it help to place a portal light? (I guess not, since they are for small windows only, and my facade is completly open)

Do you have any idea how to improve the rendertime?


The setup looks like this:


green lines are translucent glasses
blue lines transparent ones. (obvious)

There are like 4 IES lights in the ceiling and one normal HDRi outside.

the profiled glass is built like this:


reflection channel:


refraction channel:



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