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Messages - SmurfN

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31
[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2016-11-23, 19:19:49 »
no improved DR render in the next daily build then?

32
Thanks, i think i understand now. Just always thought of 1 unit = 1 cm to be the proper way to do it, but that causes artifacts in max when you get bigger scenes. But things will always stay correct relative to real life scale as long as you use normal values, as i understand. So when you select it to show a "real life" unit instead of generic unit it will still show proper scale even when you have 1 unit = 10cm, I.e 1cm IS 1cm, not 10 cm

33
[Max] General Discussion / Corona affected by unit setup?
« on: 2016-11-18, 11:58:58 »
Just wondering if there is a preferred way for the 3ds max scene units to be setup for Corona? Max is set to 1 unit = 10cm as standard, is this the preferred way to work? Is Corona affected by this in any way (i.e lighting correctly)? should it be set up one way or another?

34
Gallery / Re: Camaro
« on: 2016-11-15, 17:30:41 »
CA way to strong, car way to small for background, wheels seems way to big for the chassis.

35
[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2016-11-09, 17:00:53 »
Can you specify more whats changing with DR in 1.6? I was told "transfer missing assets" is coming at SOA#7 :)

36
Gallery / Re: Camaro on the road
« on: 2016-11-08, 09:25:37 »
brake discs are not moving :P

Good render!

37
[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2016-11-07, 13:08:56 »
Im guessing its only host machine that does the calculations for the post processing, correct me if im wrong.

38
so what download settings for materials is the best to use? specular + gloss maps?

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