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Messages - pBarrelas

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31
Thanks for the shaderball pBarrelas, looks good.

Out of interest I noticed in the render settings you'd cranked the Highlight compression to 5 and upped the contrast. Is this something you regularly do with scenes rendered with Corona?
Thanks! I'm glad you're finding it useful!
Regarding the render settings, The Highlight Compression is for when you have to deal with over exposed areas. I always use it when dealing with 16Bit images. When I render 32Bit images, this setting needs to be at the default "1" and I deal with it in post.
The Contrast, well, this is for when you need more contrast in your rendered image. I never use this because I take care of it also in post.
In this particular case, I have it set like that, because I'm not going to make any post work on material test images, so I need them to look "finished", if you know what I mean!

32
mp5gosu, many thanks for releasing this plugin. It's a real time saver!

33
[C4D] General Discussion / Re: Portal new feature
« on: 2015-05-12, 11:21:49 »
They do behave as intended ;)

34
[C4D] General Discussion / Re: Blend material
« on: 2015-05-12, 11:16:45 »
No, it has nothing to do with the Reflectance material in R16. The Corona Blend material is for you to blend materials. As simple as that!
Here you have one of the possible uses for the Blend material: https://coronarenderer.freshdesk.com/support/solutions/articles/5000516191-how-to-create-carpaint-shader-in-corona-

35
[C4D] General Discussion / Re: Portal new feature
« on: 2015-05-11, 20:19:16 »
You can use portals regardless of what you're using to illuminate your scenes! Please note that you won't always benefit from using it!

36
Can you show what it looks like when textured (some wood/brick for example)?
I added a wooden floor material render to the 1st post.

37
[Max] Corona Goodies - User Contributions / Re: Car Paint
« on: 2015-05-11, 04:08:13 »
yes, actually it is more complex,
but my quick setup still looks better ;)


scene: https://dl.dropbox.com/u/13722035/corona/car_paint2.max
Can you describe your setup, as I'm a C4D user and want to check if your setup is similar to mine?

38
[Max] Corona Goodies - User Contributions / Re: Car Paint
« on: 2015-05-11, 04:05:33 »
It's being implemented a better blend material that will allow to build more complex setups. I'm also very interested on this new blend material as I do automotive visualization.

39
[Max] General Discussion / Re: Corona Shader Ball Scene
« on: 2015-05-10, 05:25:30 »
I just shared the scene at the Corona Goodies section: https://forum.corona-renderer.com/index.php/topic,8061.0.html

40
OK guys, here is the Shader Ball scene that I promised to share. I was just waiting for A2 to be released.
As mentioned before, the original design is from Ludvik Koutny. I modeled it from an image I saw at the Corona's website and made the scene setup. I asked his permission to use his design and to share the scene with the community.
The HDRI used here is free and from: http://gl.ict.usc.edu/Data/HighResProbes/
It's in C4D format and was built in R16.

Let me know if you have any issues.

Shader Ball V1.1 C4D File: https://www.dropbox.com/s/epac2dnaktg741c/Shader%20Ball-V1.1.rar?dl=0
FBX: https://www.dropbox.com/s/l7qqzlhuy9tz1ea/Shader%20Ball-V1-FBX.rar?dl=0
Corona Logo: https://www.dropbox.com/s/saj0fbe4o9c8ijt/Corona%20Logo.rar?dl=0

Shader Ball V2.0
The Shader Ball scene was updated to V2.0 and I produced a video explaining how to use the new features.
It was built in C4D R17 and Corona A6.
C4D file:http://gofile.me/39HNa/5pWQHhccU
FBX file:http://gofile.me/39HNa/YubbzqWZK

41
[C4D] General Discussion / Re: Alpha v3 wishlist
« on: 2015-05-08, 19:42:54 »
Corona Compositing Tag is a must!

42
[C4D] General Discussion / Re: Alpha V2 and Bumpmapping
« on: 2015-05-08, 19:40:28 »
Yes I do agree that the bump is too high by default, meaning that even values of 0,001 do look strong on some situations.

43
[C4D] General Discussion / Re: Alpha v2 download
« on: 2015-05-07, 18:07:31 »
Thanks Ondra, while waiting for the next build, I'm going to install this one, since it has small fixes over A2 RC1!

44
[C4D] General Discussion / Re: Alpha v2 download
« on: 2015-05-07, 17:50:49 »
Is this the same build as A2 RC1?

45
[Max] General Discussion / Re: Corona Shader Ball Scene
« on: 2015-04-30, 00:42:33 »
I just got permission from Ludvik Koutny, the artis who created the original shader ball shown here: https://corona-renderer.com/features/materials/, to share my version based on his.
Soon I'll be sharing it in the Goodies section for those interested.

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