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[Scatter] Resolved Bugs in 3ds Max / Re: Chaos Scatters heavily affecting viewport FPS
« on: 2023-07-20, 23:36:54 »Did you try to disable update automatically option in scatter's viewport display rollout? Maybe that could help somehow with performance?
Hi Romullus, yes just tried this, not a tiny difference in performace, just as bad as with autoupdate.
I did another test, added scatter with 50000 boxes scattered on the simple plane. This scene with highpoly models, 10mln Verts, is playing at 20FPS without scatter.
After adding the box scatter it drops down to 10FPS. Even if I hide scatter, it remains at 10FPS, only disabling or removing scatter brings back 20FPS performance.
Remember that I have flexibility to disable/enable scatters only if they are physically in the scene. If they are xrefed, there's nothing that I can do to improve performance rather than disabling xref.
Scatters are rarely xrefed on their own, usually they are part of landscape/context file, with all the paving and other elemnts that are essential to be visible in the viewport while animating cameras.
Real pain to deal with.