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Messages - Ink Visual

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31
Did you try to disable update automatically option in scatter's viewport display rollout? Maybe that could help somehow with performance?

Hi Romullus, yes just tried this, not a tiny difference in performace, just as bad as with autoupdate.
I did another test, added scatter with 50000 boxes scattered on the simple plane. This scene with highpoly models, 10mln Verts, is playing at 20FPS without scatter.
After adding the box scatter it drops down to 10FPS. Even if I hide scatter, it remains at 10FPS, only disabling or removing scatter brings back 20FPS performance.

Remember that I have flexibility to disable/enable scatters only if they are physically in the scene. If they are xrefed, there's nothing that I can do to improve performance rather than disabling xref.
Scatters are rarely xrefed on their own, usually they are part of landscape/context file, with all the paving and other elemnts that are essential to be visible in the viewport while animating cameras.
Real pain to deal with.


32
Hi,
Just bumping this one up. Would be great if this could be improved in v10.

It's really hard to work on animating cameras if viewport has 5FPS, and it bacame a real pain in our recent projects.
Disabling Chaos Scatters is not always an option, often we have them as a part of an xref, so in order to improve viewport performance in master file, an xref has to be opened and scatters disabled there....

Can we expect that team will have a chance to look at it in the new release?

33
I would personally love something like this that works the other way too. Corona TO physical for the times where you need to share a model as say an FBX and the other party doesnt have corona.

This! Would love to have such funcionality too.

34
[Max] Bug Reporting / Re: SME Very Slow on Corona 10
« on: 2023-06-26, 12:50:19 »
Really hope this it a top priority thing to address in Corona 11, if indeed not much has changed.
It's really frustrating that other engines are handling SME much better than Corona does.

35
[Max] General Discussion / Re: Max extremely slow to close
« on: 2023-05-25, 17:57:18 »
Our Studio uses both intel and AMD and Max closing times are just as bad on both platforms.
It has surely sth to do with plugins we use (or how 3ds Max is managing them), it's hard to isolate it to one in particular though as we use many.
Very annoying so we also starte to simply fore quit max after saving.

36
[Max] Daily Builds / Re: New Corona Lister Feedback
« on: 2023-05-18, 17:39:21 »
I was about to write some feedback after trying new lister but I will just second this post instead.
I agree with every single point. Lister is heading in good direction, but in case of proxies, I cannot see using it instead of Corona Proxy Lister plugin, all the funcionalities mentioned above are a must for new lister to become user friendly.

37
[Max] General Discussion / Re: Corona 8 round edges
« on: 2023-04-26, 14:30:26 »
I see, that's a shame but thanks for an update!

38
[Max] General Discussion / Re: Corona 8 round edges
« on: 2023-04-26, 11:00:08 »
Any updates on this? Will it make it to v10?
Would be great to have legacy option back/checkbox to make use of previous behaviour.
Workarounds are quite annoying to use and we do need legacy behaviour pretty much on daily basis.
Thanks!

39
Hi Avi,
I just uploaded the scene through Chaos Support requests.
My ID case #105020.
Sorry it took a while, if anything else is needed, let me know please.
Thanks!

40
Hi Avi,
Yeah, we use this future on daily basis for road marks / tyre marks etc, with newest corona version, so the issue is defo still there.
I will try to save the scene out for you today/tomorrow!

41
Your case is very specific, I think majority of situations the current behaviour is as most users would expect it to work.
Rather than hiding/unhiding objects, can you plug in Corona Select map into the light intensity slot? With Corona select you ill be choosing between Corona Distance map (when distance map is to control the intensity) and some white/black solid colour map when you want your light to be simply disabled/enabled. You can easily animate Corona Select Slots (which one is active in what timeframes)

42
[Max] Feature Requests / Re: Lightlister
« on: 2023-02-01, 13:46:57 »
Hi,
Just checking as the v10 is addressing some lister issues.
Is adding Corona Sun to the lister planned for this release?

43
General CG Discussion / Re: Reset Xref/Collapse/Edit Poly
« on: 2023-01-26, 16:13:20 »
This won't help you with writing your own script, but in case you're also looking for a solution to this, Assembly Tool Plugin (free) has a function that does exactly what you described.
It's called "Prepare Models for Work"


44
Hi Maru,
That's great, many thanks for addressing this!

45
Hi Maru,
I see, thanks for explanation, that makes sense indeed. I don't remember if we had Multimap texture in this shader but it's very likely, will test it soon again.

If that is the case though, and it's a known issue, would be great to have it listed as a limitation on Corona Support page, next to Camera Clipping description.
Would have saved us time spent on trying to figure out what's wrong (and money lost on render farm).
Cheers!

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