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Messages - wardy_mk

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31
Oh no worries, I'm 100% all good with resolution and whatnot. I've been involved with digital design for 29 years! I don't know what the resolution is off the top of my head- I just use the box on C4D. We used to render them out at 150 and upped it to 200 recently that's all. In case someone wants to print one off. :)

32
Well it's simple maths isn't it? 200dpi at A4 size gives you an amount of pixels...

33
@BEANZ
They're retail displays mostly. For fragrances. Sometimes displacement, most times not. Actually rather simple stuff. Very little SSS or hair. ...

For a 210x297mm @200dpi image it's taking a minimum of 3.5 mins per frame.
Does that sound slow? (obviously this is a 'how long is a piece of string" comment).
Attached is an OLD render done in normal standard render. Will show you the kinds of things we do though...we've moved on technically and creatively since these were done (more than 8 years ago)....

:)

34
Hi everyone.
We have to churn out a lot of renders here. Are there any tips you people can suggest to help me and my colleagues speed things up at all? Materials / Render settings etc? Other than going out and buying new computers of course...
Any suggestions would be greatly appreciated.
Thanks in advance

35
Hi all. Thanks. It's quite hard to explain, I've created a room and can get it looking okay but it's still a bit 'off'. See below for a couple of examples of how I've managed to get it so far. (Low scans preview). These both look okay BUT I had to do a fair bit of tweaking from one of them to the other one to make it 'look good'. They both looked fine in the end but I had to spend a fair bit of time messing around with it. I'd like a scene where I can drop pretty much anything into it and it'll look great.

I'll set up a scene like Beanz has shown there and see if that works... Thanks!

36
Hello. I work in retail display design. Basically, for a shop to allow something to go into it, they need to see what it looks like - this is where I come in.
I would like to create a generic 'white room' in which to drop my concepts and 'just set it off rendering' so to speak.
I've been trying for a while but just can't seem to get it just right. I would prefer it to have good lighting without me having to move specific lights when I move the camera ideally. Also, a lot of the concepts we do are based on white materials so it's going to be tricky there too.
Does anyone have a link to a tutorial or any general tips on doing this please? Or even a link so something I can download and tweak...?

Any tips/advice/links/suggestions greatly appeciated...!

See attachment for the kind of thing we're after...

37
[C4D] I need help! / Re: Help me please on a displacement!
« on: 2023-09-19, 16:18:39 »
Well, I need the displacement to work independently from the image in the background .... I was under the impression that using a decal is the way to do it in Corona?

38
[C4D] I need help! / Re: Help me please on a displacement!
« on: 2023-09-19, 15:13:39 »
Thanks!
I'll do some more investigating... :)

39
[C4D] I need help! / Re: Help me please on a displacement!
« on: 2023-09-19, 12:56:47 »
ahh @beanz I managed to do it. Noticed that this decal thing is flat projection only. Is that right? So if I wanted to do cylindrical embossing, say, on a bottle it wouldn't be possible?

40
[C4D] I need help! / Re: Help me please on a displacement!
« on: 2023-09-19, 12:47:21 »
Brilliant stuff mate, I'll have a good look and try to figure out why I can't get it to work...!

41
[C4D] I need help! / Re: Help me please on a displacement!
« on: 2023-09-19, 11:00:03 »
Hi. Is there a turorial video anywhere showing how to use this displacement decal anywhere online?

42
[C4D] I need help! / Re: Help me please on a displacement!
« on: 2023-09-14, 18:28:07 »
Poop. I'm on 9. Will sort that asap!

43
[C4D] I need help! / Re: Help me please on a displacement!
« on: 2023-09-14, 18:07:36 »
haha, I thought it looked pretty clear in that image, I don't want that black 'box' around the logo there...
Have a look at this larger image, the ones that are on plain glass bottles are okay. The one on the gradiated back ground has a 'black background'....it needs to show the browny gradient behind it...
See new all improved larger image below! The bottles on the left are okay. The bottle 4th across needs to have that 'bump' logo but still show that glow (shown on the far right bottle) behind it...
Cheers!
Andy

44
[C4D] I need help! / Re: Help me please on a displacement!
« on: 2023-09-14, 14:58:50 »
Right I've managed to get them to work by selecting just the front polygons etc .

However, there's one tricky bottle that has a texture in the background and simply putting the displacement thing on it isn't working well.
Please see below

Any ideas?


45
[C4D] I need help! / Help me please on a displacement!
« on: 2023-09-14, 14:25:51 »
Hello
I have an aftershave bottle here. It's glass. It needs a logo displacement map on the front.
I'd usually get the glass material on there. Then create a new material with just the displacement activated and drop that on - then click the 'add material' box to incorporate it as a displaced (raised) logo.

How is this done in Corona?
I've tried the same method but with Corona materials and I'm getting strange results.  See attachment.

Thanks in advance folks.

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