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Messages - Philw

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241
What percentage is your bump strength set to in the main material node?

242
[C4D] General Discussion / Re: Corona for Apple Silicon M1?
« on: 2021-10-25, 21:50:20 »
You can’t virtualise normal windows on M1. There is a developer ARM64 version of Windows but it’s not great and as far as I know currently not supported by VMware or Parallels either.

243
Do you have Redshift installed?

244
+1 for this please.

245
[C4D] General Discussion / Re: Corona Academy - Cinema 4D
« on: 2021-08-19, 17:54:19 »
+1 for C4D academy

246
[C4D] I need help! / Re: Stuck on Layered Material
« on: 2021-08-16, 15:40:54 »
Thank you - I'm trying to build mine based on that example.

247
[C4D] Daily Builds / Re: V7 RC1 resolved/unresolved bugs
« on: 2021-08-09, 13:43:23 »
Ah - I'd missed that in the Corona bitmap - thought that might help with me needing to layer a single logo bump over the main tiled bump in the leather material from the library - but I can't get the single logo to not tile with th eoptions in the bitmap shader - guessing as the C4D material itslef is set to tile?

248
[C4D] I need help! / Re: Stuck on Layered Material
« on: 2021-08-06, 11:57:46 »
I think I've got a bit further using the Projector shader for the non-tiling bump overlay (don't think C4D is as clever as 3DS Max) - but it seem sto be getting overly complex.

Can I mix two different bumps?

249
[C4D] I need help! / Re: Stuck on Layered Material
« on: 2021-08-05, 16:08:52 »
Thank you. Do you mean as a separate material tag or in the layered material? Not sure how to use different UV sets here... Thanks

250
[C4D] I need help! / Stuck on Layered Material
« on: 2021-08-05, 13:18:19 »
Loving v7 - thanks!

I'm stuck on using a layered material (one of the leathers from the new material library) - I need to have the leather tiled as it is but add a bump layer into the leather of just one non-repeating logo embossoing into the base layer.

Is that possible?

Cheers!

251
I don't know which settings caused the larger image, thats why I pointed out what I changed in the settings, which was dpi, since I thought that dpi changes lead to higher quality in for my final render image.

Guessing you are aiming for a final print 100% size of 200dpi - you only need to worry about the final pixel count as per @burnin - ignore the dpi - I always aim for 300dpi because I'm old. You can always just use an online calculator too to give you the pixels you need https://www.omnicalculator.com/other/pixels-to-print-size

252
Thank you. I'll give it a go!

253
Has anyone managed to build a version of the two part layer shader carpaints from the material library into one new Physical material? The clearcoat input seems ideal for simplifying these?

I'm struggling to work where each equivalent bit should go :-(

Cheers

254
Gallery / Re: Cullen's Projecys
« on: 2021-06-15, 18:25:20 »
Excellent work :-)

255
[C4D] I need help! / Re: Help with Shadowcatcher!
« on: 2021-06-14, 15:03:50 »
Yep - no problem.

I think its really a question of managing the shadow spread and therefore its transparency falloff some how.

I'll upload to the private thing.

Cheers,

Phil

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