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Gallery / New Development
« on: 2016-06-02, 10:49:55 »
Hi there
My latest exterior render
Please criticise hard , only way I get better
My latest exterior render
Please criticise hard , only way I get better
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May be you should have increased amount of photoshop )I Love it ! Would you share what you have done @ Nekrobul
I'd advise to go through some of the textures as well, in particular the timber ones, and check on the scale and position of the mapping.
The scale of the texture on the wooden floor looks very big for example. Depending on where you got your textures from, some of them have a real world scale noted with them which can be useful for a reference point (Arroway, CG source etc.). You've also got the floor mapped as though it would have a continuous texture across the joints but realistically each plank in that floor is a separate piece of wood so the texture should differ for each. There are a few approaches to this. The Floor Generator and Multitexture Map available at CG Source are free and they automate that process. Also, just details like the vertical seams visible at the texture edges on the timber rafters in the ceiling. They don't belong there in reality so it's best if you can avoid them by adjusting the mapping.
You've got some bad geometry on the wall that faces the camera on the left hand side. I guess there are some big triangles with odd shading running between the corner of that downstand at the top of the wall and the corners of the shelf lower down. I'd model it with quads instead or however you prefer (just not with the big triangles).
Hi Rick
You 100 % correct I need to go back to the drawing board on texturing
The "bad Geometry " is shadowing. I have two lights one from the front and one from above ( very nicely picked up though )
-plants look unnatural, they probably lack reflectivity ( they are evermotion and converted in corona , how do I check for that )
You may want to read this: https://forum.corona-renderer.com/index.php/topic,9837.0.html