I'm also trying to understand LFW. So I read a a few things about it but I have still not a clear idea what it really means.
https://coronarenderer.freshdesk.com/support/solutions/articles/12000020988-understanding-srgb-gamma-color-valueshttps://help.c4d.corona-renderer.com/support/solutions/articles/12000010221These two articles helped me a lot but I didn't understand it completely so I did a quick test.
I created in Affinity Photo a black - white gradient which I used as a texture inside of the displacement channel.
The gray plane is to check the result
The green one is with displacement and activated option "linear" as color space profile (inside of the bitmap-shader)
The red one is also with displacement and on "embedded". (same result with sRGB)
As you can see, I got only with the linear profile a correct result. Do I have to change the settings for all black/white textures (gloss, bump, displacement) to linear? Or only in my case here? Or how can I see which option is right?
Thanks for your help!