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Messages - Flavius

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166
Hi Maru,

Thanks for replying. That is correct, so applying a fallof curve in the glossiness is still the best way to go for more complex materials.

I must say, Corona shader is the best I've seen so far :)

Kindly,

167
Hi there everyone,

I'm very interested in this glossiness change per angle. The best I could see it in real world is by taking my wacom tablet and putting it next to my monitor. When my viewing angles turned to a high angle, the reflection was pretty sharp, compared to looking straight into it.

I can barely notice the effect with "natural" GGX shader in Corona, but I was expecting a much higher difference in glossiness, now it is barely visible. I surely couldn't recreate the effect of the Wacom surface without using a falloff map in the glossiness slot




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