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Messages - Kris H

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16
If the topic has already gone about Caustics, they began to notice empty squares.

Hi Feodor,

Could you please send us your scene?

Thank you in advance,
Kris

18
[Max] Resolved Bugs / Re: Corona IR
« on: 2021-10-22, 11:01:11 »
Hello,

Unfortunately we weren't able to reproduce this issue on our side. Could you please send us scene where this is reproducible and some reproduction steps? Also, does this happens with one specific scene or in any scene?

Thank you in advance,
Kris

19
Hello Basshunter,

We have discussed this idea with our developers, but unfortunately it is not possible due to technical limitations.

Kris

20
Hello Basshunter,

Thank you for info and example picture :)

(Report ID=CRMAX-983)

21
[Max] Feature Requests / Re: Volumetric Fog
« on: 2021-09-17, 10:08:46 »
Hello cjwidd,

Could you please share with us some examples(scene and some reproduction steps) of the performance issue?
And also, what exact features of the exponential fog are you currently missing in Corona?

Thank you in advance,
Kris

22
Hello Basshunter,

Could you please share with us more info about your idea? Like a use case etc.?

Thank you in advance,
Kris

23
Hello,

I have a case of conversion here that doesn't make sense.

It converts what it looks like a matte object into a metal.

I think the reason the converter does that is bc the IOR is very high. Still, the reflection is at 0, so it shouldn't convert it into a metal IMO.

Steps:
1- open the scene, and render IR
2- Convert, and render again.

Thanks.

EDIT: I'm using Corona 7 hotfix 1, Max 2020
Hello lupaz,

Thank you for reporting your issue to us, I've been able to reproduce it on my side as well. We will investigate it.

Kris

(Report ID=CRMAX-959)

24
If you are using a CoronaDistance map in the Opacity slot to do a render-time boolean cutting operation and then move the 'cutting' object while IR is running it crashes every time.  I can provide a scene if necessary but it's not scene specific.

Running the latest and greatest DB and Max 2021 on Windows 10.

Thanks!
Daniel

Hello,

unfortunately I haven't been able to reproduce your issue, could you please share your scene with us and maybe some more specific reproduction steps?

Thank you in advance,
Kris

25
Hey Devs,

Can i please make a relatively simple request if it isnt possible already?  So when creating proxies using built in script, when there is existing proxy files, it asks only to overrite - is it possible to add a function to 'use existing' from within that folder? 
If not can this somehow be added?  would be super helpful

Hey,

Could you please provide us some more info about your idea? :)

Thank you in advance,
Kris

26
Hello
i attached a simple scene and one vdb cloud .
all the info needed included in a txt file

https://workupload.com/file/Wk3W3nT7ctB

thank you.

Hi Meda!

Thank you very much. Your issue has been reported.

Kind Regards,
Kris

(Report ID=CRMAX-809)

27
not sure how the new Volume Effect (Aerial Perspective ) Handel other volumetric effects. but here is test using VBD file in CVolume Grid.
check the links below

https://ibb.co/RC54Gfb
https://ibb.co/MSRybpg
https://ibb.co/k8bVczG
https://ibb.co/n69dVs6

Hi Meda,

Unfortunately I'm not able to reproduce your issue. Could you please send us your scene so we can investigate it?
And also, which version of Corona and 3dsMax are you using?

Thank you in advance,
Kris

28
Convert by class in corona converter v1.45 does not convert 3Ds Max Physical Material (compile error: Unexpected end-of-script).

I am still on Corona 6 hotfix 2 in 3Ds Max 2022, has this already been fixed, or is this a known bug?
Fixed in RC6 :)

29
[Max] Daily Builds / Re: 3dsmax Material Id Channel
« on: 2021-07-14, 16:23:55 »
We are losing (3dsmax) Material Id Chanel after conversion. Corona Legacy Mtl with id channel = 1 always converted with mtl ID channel = 0. So I lost my mtl channels in materials for postproduction in my scene.
Corona G-Buffer ID override works fine.
Fixed in RC6 :)

30
Is Render to Texture broken with Corona?
Hi,
Please can you provide some more info? For example; what exactly is broken, Corona Version, 3ds Max version and if possible a scene demonstrating the issue.

3ds Max 2022, corona-7-3dsmax-daily-2021-05-20
It doesn't work with any simple scene

please see the link 

Thanks
Fixed in RC6 :)

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