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[C4D] General Discussion / Re: CRITICAL SPEED ISSUE WITH APPLE M SYSTEMS
« on: 2023-10-21, 15:00:43 »Not a Mac user anymore. But I was wondering and rendered this scene on my Threadripper 3990 Win 10 build.
Using native C4D Bitmaps: 2:15
Using Corona Bitmaps: 1:05
Honestly, I was not aware of such a speed difference between Corona and C4D bitmaps!!
Only downside, the Treeline in the background rendererd very blurry. Changing interpolation didn't help. Is there a known issue for non-square textures? (The tree texture has a resolution of 7000x1138px)
Just wondering, because everything else rendered fine…
Hello
Thank you very much for sharing your results. The issue with the blurred background appears to me as something alarming, as it is true for almost all objects in the the Cosmos browser in general ! Once you move objects around 100m far from the camera textures will start to blur and loose sharpness. It becomes visible, once you scale up objects in the distance. It is easy to test, by just applying a texture to a cube and move it to the background. It can be avoided manually, setting the Blur Scale to -100% and make it sharp again. I believe this could be an undetected bug. There also is a thread on this, showcasing the trouble. See link with no statement yet.
Maybe that is also why it renders faster when changing the scene to Bitmap ? Not because it is a Bitmap, but because there is less accuracy / sharpness !
https://forum.corona-renderer.com/index.php?topic=41149.0
_
This might be a bit off-topic but it could also be connected with the way Intel-chips or M-chips deal with textures.
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