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« on: 2017-06-06, 11:52:33 »
Hi All,
I am working on my first Corona project and have jumped in at the deep end with a heavy scene lots of maps and proxies.
I have set up a lightmix with 42 elements but am running out of RAM whilst rendering.
I have tried using the 'scene' function to bake in the intensities but that is proving problematic:
The lighting is made up of a mix corona lights and coronalightmtls, The function that bakes the light values does a good job on the lights creating new instances and applying different values to them but the materials are not converting properly.
I have a multi material with 25 ID's (all different corona light materials) which is applied to all the meshes assigning different ID's to various poly's. The baking function doesn't seem to deal with this at all, it would need to create different versions of all the materials adjust the values and apply them to suit.
Does anyone know if there is a way to do this? Should corona manage to convert materials? Any other work around suggestions welcome.
My only option at the moment is to manually create 42 unique versions of the 25ID deep multimap work out the values manually and apply them. (not a task I want to take on)
All help appreciated.
Cheers