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Messages - Marcellus Ludovicus

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16
Work in Progress/Tests / Re: romullus's wips
« on: 2016-06-29, 19:18:41 »
From which site did the models come?

17
Yeah, maybe TS is overkill, but it was easier to learn edge loops on something square (I usually model in sketchup, but that has its drawbacks).  Basically, I need more edge loops.  Also, pretty much what dubcat said is how I looped; click, ring, connect (2), or just select all the parallel lines in an ortho view and click connect.  Made it real easy.  Thanks to Neil Blevins' vid tutorials.

Also, I'm using max 2013 so I don't have the more recent subdiv modifiers.
I like the idea of unwrapping first then applying edge loops.  Will try with the next model.


18
Excellent tip for the extra edge loops.  Thank you!

On the metal straps...erm... If I called them metal termination blocks would that change the degree of realism?


19
Unless it's not possible because of some resulting artifacts, unwrap at 0-level/No turbosmooth.

Unwrapping at 0 level wil most of the times cause texture stretching and artifacts.  I usualy collapse the first level of turbosmooth and then do the UV mapping.
 

My first turbosmoothed furniture.  Found out about the texture stretching as I mapped at no turbosmooth.  This was mostly on the grey painted metal strap bindings when I had experimented with some metal glossiness maps.  Can't tell from a distance though. 

Thanks for the help.  Crits welcome.



20
Has the shader ball scene from this tutorial been posted somewhere on the Corona Website?

https://www.youtube.com/watch?v=6l98ul6XwDg

Would be helpful. 

Thank you Corona team!  These are Amazing! tutorials.

21
Hi all,

I would like to start modeling furniture in 3ds max.

Is there a basic rule of thumb when determining how many polygons is too much?  I ask because I am experimenting with the turbosmooth modifier seriously for the first time.  Previously I would only chamfer edges.

Is it necessary to use turbosmooth on furniture models for Arch Viz renders? Especially if these models get shared with others?  If so, when do you apply the UVW Map unwrap in the modifier stack?  Before or after turbosmoothing?  I have heard some people like to keep the turbosmooth modifier off until render time, but then this leaves me confused on how you would unwrap map the object without collapsing the turbosmooth modifier first?

Any suggestions are appreciated.


22

I apologize if this question has already been asked in the last 60 pages... but will the converter convert multiple Vray map types and nodes into corona maps, node for node, per material, or at least into something usable?

I ask because I am trying to convince a friend to use the trial Corona version to convert his vray mats for me.  And he would like to know if it is worth his time (short as possible).  Because I am too poor to own a version of vray to convert them myself.  :)

Cheers!

Can I /bump this for my original question?  I kinda got sidetracked.


23
Romullus.  I dont really know.  I work with law books alot so my mind might be warped by legal positivism.  I agree it seems like a grey area, so when in doubt I emailed the VRay team about this very question.  I got crickets back.  Maybe if a few more people asked, they would respond officially, that way at least we would know.




24
I intend to use these materials for commercial purposes.  The demo states pretty clearly it's not supposed to be used for commercial purposes.

25
I apologize if this question has already been asked in the last 60 pages... but will the converter convert multiple Vray map types and nodes into corona maps, node for node, per material, or at least into something usable?

I ask because I am trying to convince a friend to use the trial Corona version to convert his vray mats for me.  And he would like to know if it is worth his time (short as possible).  Because I am too poor to own a version of vray to convert them myself.  :)

Cheers!

26
[Max] Feature Requests / Re: The most wanted feature?
« on: 2015-11-25, 22:57:38 »
I vote for an improvement to the shadow terminator smoothing.  Turbosmoothing doesn't seem like a long term solution. Thanks :)

27
[Max] I need help! / Re: Smoothing Groups Not Working?
« on: 2015-11-25, 21:52:00 »
The links are helpful and self explanatory.  One last question:  is this issue on the fix list for an upcoming release?  For me it is the difference between doing the monthly fair Saas versus getting the box license + subscription. (Which I had planned on purchasing this January).

28
[Max] I need help! / Re: Smoothing Groups Not Working?
« on: 2015-11-25, 16:10:18 »
Corona 1.3.  Just Installed yesterday.

For the material, all i did was use the "Conrete_Rough" from the Basic Materials sets by Ludvic, changed the maps and changed the bump value to 30.  There are two of these materials using different maps, then combined into a blend material (using a noise map for the mask).

I think Maru got it.  My bump value was at 30 (thinking that the max is 100).  But now I lowered it to 2 (like the original setting).New Screenshot attached.  However, you can still see slightly see the unsmoothed geometry, albeit much less, at a new setting of 2. (what is the max setting for this?)

The teapot however... Still shows the unsmoothed geometry at the shadow plane excessively.

Thank you both for your help.  Will probably have a delayed reply bc will be on holiday the next 3 days. 

Thanks for providing a great product, and with a preferential option for the poor! :)

29
[Max] I need help! / Smoothing Groups Not Working?
« on: 2015-11-25, 04:01:04 »
Hi All,

First time poster here.  I'm setting up a material and I'm having a problem with the preview screen not correctly shading the sphere.  Looks like the smoothing groups are not working.

Same thing on my teapot test.  The AO Pass however is perfectly smooth?!

Using a blend material with 2 concrete sub materials.  And a corona sun setup in the scene.  I've checked the teapot and it does have smoothing groups set.  Any ideas? 

Second Question; how do you adjust the settings for the preview sphere?  Would like to get it less grainy.

Thanks,

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