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Messages - Volden

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16
[Max] General Discussion / Re: CML
« on: 2014-01-31, 18:45:54 »
No, I`ve changed my mind. Last one sucks. Original model is much better. I will not change anything, sorry guys. I made it for my own purposes, and I like it. That`s all.

17
This is a new version guys.

18
[Max] General Discussion / Re: CML
« on: 2014-01-31, 17:37:45 »
Here`s the new one.
What do you think about it?

19
[Max] General Discussion / Re: CML
« on: 2014-01-30, 17:42:48 »
Hi guys. About UV mapping.
I was inspired by Jeff Patton`s shader test model, and I made the same UV mapping (on sphere) as he has (simple plane projection perpendicular to the camera). And that`s enough to understand how will look final material.
There`s 3 softboxes, and I could add an environment there (f.e. walls and ceiling with grey pattern). And maybe I could remove one of the softboxes to shade one side of the model.

If you will decide that Tomer`s idea is acceptable and prefferable as main material preview model, I`ll chane the geometry.

Sorry for my English.

20
I can change the environment a bit, lighting (to shade one side of a model) and fix UV mapping

21
[Max] General Discussion / Re: CML
« on: 2014-01-25, 06:29:44 »
Hi all. Tomer asked me to post renders of my test model.
Thanks for your kind comments about it.

22
[Max] Feature Requests / Re: The most wanted feature?
« on: 2014-01-08, 09:36:24 »
Multilayer material.

23
Gallery / Re: From Volden
« on: 2013-12-10, 02:43:24 »
My "Cosmorelax" competition work on 3ddd.ru

Modeling, sculpting, cloth simulation: Blender
Folliage: XFrog
Rendering: Corona inside 3ds Max

24
Quote
...six terrible!

25
Can`t upload the model.
It weights almost 19 Mb.
You can download it here:
http://denvoloskov.blogspot.ru/2013/09/corona-renderer-drill-test-model.html

26
For such cases I`m using displacement

And did someone tried to use normal maps instead of bump?

27
Gallery / Re: Hotel Interior...
« on: 2013-08-14, 08:54:59 »
I think there`s too strong color bleeding from the floor, it provides 'yellowish' color balance.
And may bee too low PT samples quality (noise on out-of-focus metal parts)
Cool pics, keep working!

28
Gallery / Re: From Volden
« on: 2013-08-14, 08:49:54 »
Leaves material and displacement test

29
Gallery / Re: From Volden
« on: 2013-08-11, 09:58:14 »
Thanks for your kind words, Ludwik!
I`ll try to do it as cool as I can.

30
Gallery / Re: From Volden
« on: 2013-08-10, 06:45:44 »
Youre right, Ludwik.
Right now I am working on personal project, which, I hope, will be realized with Corona renderer.
Here`s the WIP: http://www.render.ru/forum/viewtopic.php?topic_id=152244

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