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« on: 2014-01-30, 17:42:48 »
Hi guys. About UV mapping.
I was inspired by Jeff Patton`s shader test model, and I made the same UV mapping (on sphere) as he has (simple plane projection perpendicular to the camera). And that`s enough to understand how will look final material.
There`s 3 softboxes, and I could add an environment there (f.e. walls and ceiling with grey pattern). And maybe I could remove one of the softboxes to shade one side of the model.
If you will decide that Tomer`s idea is acceptable and prefferable as main material preview model, I`ll chane the geometry.
Sorry for my English.