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Messages - Candelero

Pages: 1 [2]
16
[Max] Resolved Feature Requests / Re: render selected
« on: 2014-08-13, 20:10:28 »
+1 too

17
I was wandering if it is possible to add such an option into the Setup menus.
Currently ( 7.1 ) has an option to autosave after a period of < sec > .

But what I've found out is that, it's not the time that matters most, but the passes.

I would love to have this option , for example Autosave every 50th pass reached, then 100th , 150th... so on .
Of course the user says the N number of passes.


Best regards,
nikki Candelero

18
Gallery / Re: Adanmq Gallery
« on: 2014-08-06, 14:40:00 »
PERFECT ! For a single test, that's way beyond :) GREAT Again !

Q: Is it IBL or Sun+Sky ?


Sorry, I've just read, it's IBL... haven't noticed the text after the shots !



Best regards,
nikki Candelero

19
If use photographic exposure is unchecked, exposure control is achieved via exposure (EV) spinner in corona settings>exposure and color mapping or vfb>color mapping.

Yes, thanks... I figured that out too. Though I wasn't sure if I am right about my understandings of how CM works in the VFB, but now after your confirmation, everything falls into place.
Thanks again mate !

nikki

20
So there's your answer :] Check it if you want to adjust exposure with shutter speed, iso and/or F-number.

So, how else should i control exposure, rather than using iso/ss/f-stop ?

Thanks...

22
Btw, after managing to recover the scene...
I think there's something wrong with (7.1) and the camera settings ...

no matter what value for SS ( shutter speed ) i set, it always renders the same ..... (camera rollout override - OFF )

nC

23
SAME here with me !
That ( First Attemp ) i did with alpha 7
After updating to 7.1 , every time i try to open max crashed ( 2014 )
Did the merge thing, first only the geometry, and then light by light...
I figured that only 2 lights made crash when merging.... fortunately after the Save Recovery, I managed to get those 2 light back in the scene too...

but what i found out , it renders differently - somehow - brighter ?

nC

24
Gallery / Re: Candelero | First Attemp
« on: 2014-08-02, 20:41:44 »
Hey mate, sorry didn't get your question.
Actually that's not fabric at all... it's supposed to be stamped concrete panels.


nikki

25
Gallery / Re: Quick project - Plant..
« on: 2014-08-02, 18:23:25 »
booooooooooooowwwwwwwwwww,  R U kiddin'.....

26
Gallery / Re: Candelero | First Attemp
« on: 2014-07-31, 15:39:55 »
Thanks again for all your nice words !

About rendering - I've already said it's was about 6-7h on a single 2xXeon 2.4Ghz machine... ~ 300 passes

The floor and steps are one and the same material - just bump, also for the concrete wall - just bump.
The Chair fabric material  - comes with the model from DesignConnected. What i did is actually customizing the falloff curves, as well as CC on the bitmaps ( it is RED by default ).

:)))
Haven't realized how to make disps already - but i think I've seen it in the material... still have to try it.


nikki Candelero

27
Gallery / Re: Candelero | First Attemp
« on: 2014-07-30, 16:04:18 »
@ alessandro ... Ciao :)
@ Ceco ... absolutely ! I appreciate all your time and help bro. :) Will keep bothering you :)
About the render time : It was more or less ~7-8h  on a 2xXeon 2.4 ( 2800x3337px ).
About what I like is the easy approach of the workline... what i don't like: it's so early to say... let me dig in some more time deeper, and definitely I can start giving suggestions. :) ( joking )

@ nehale
It's quite simple actually - a CoronaMix ( Color + Map ) , Glossy map + Bump... nothing too fancy.

Thanks guys !
I guess I'd be fooling around the forum with some more issues ;)  mostly questions, till i find my way around this Great Soft :)


nC

28
Gallery / Candelero | First Attemp
« on: 2014-07-30, 15:22:20 »
Hi guys,

I am currently learning Corona and so far I managed to make my first scene.
I am quite happy, considering I am so so so new to this ...






Best regards,
nikki Candelero

29
Hi to all :)
I am new to this forum, so forgive me if I am pointing at something, which has already been discussed.

For the material converter:
VRay Glasses - to Corona material... the material mode should go to ( Twosided - Thin ) in order to work correctly.

I tested the script on an old scene... and glasses/water materials appear to not be converted properly :)



Best regards,
nikki Candelero

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