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[Max] Corona Goodies - User Contributions / Re: Corona Material/Lights Converter (continuous updates)
« on: 2019-05-28, 15:46:49 »
Hi DeadClown,
Regarding to Fstorm converter the super basics would be a big help.
Even if you don't convert values from Fstorm, just convert fsorm bitmap to max or corona bitmaps and reconnect the nodetree with corona nodes would save a lot of time.
Other topic.
I wrote a mass converter in maxscript, works fine, calling your conversion script. My only problem is that I don't have and want Vray installed under my working max.(I have an older 2018max only for converting assets).
Many times fragments of missing vray .ddl files remaining in the scene. I can use max scene converter, and some other script to remove them, but it would be a useful addition to your script to remove missing plugins.
I would do it myself but I'm still a beginner in coding.
What do you think about this?
As always, your efforts are really appreciated.
Regarding to Fstorm converter the super basics would be a big help.
Even if you don't convert values from Fstorm, just convert fsorm bitmap to max or corona bitmaps and reconnect the nodetree with corona nodes would save a lot of time.
Other topic.
I wrote a mass converter in maxscript, works fine, calling your conversion script. My only problem is that I don't have and want Vray installed under my working max.(I have an older 2018max only for converting assets).
Many times fragments of missing vray .ddl files remaining in the scene. I can use max scene converter, and some other script to remove them, but it would be a useful addition to your script to remove missing plugins.
I would do it myself but I'm still a beginner in coding.
What do you think about this?
As always, your efforts are really appreciated.