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[C4D] Resolved Feature Requests / Re: Mix textures mapping
« on: 2017-03-29, 12:59:12 »
Hi, basically, this is a duplicate of https://forum.corona-renderer.com/index.php/topic,15193.0.html , right?
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Your scene crashes my Cinema apon render. lol
Everytime I want to uvtiling a bitmap must put the map inside a projector effect,when the map is just few,that's all right,but when deal with layer mix textures this really noisy and wasting lots of time,could we just have the ability to uv tiling it inside the corona bitmap node?that will be pretty cool!
The energy conservation argument is common, but would adding clamp to the whole thing internally as the last step not help ? (or this would not avoid loss?)
thx for your replies .
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well , my simple example was just to show that we can't "add" effects in the current layer system in a non destructive way . Of course my example could be done in one mat , but when you'll need to build several reflexion/specular layers over the diffuse(s) layer(s) etc that's the goal . When you say we break the 'energy conservation' by adding a layer instead of mixing it .. as we can add it in a simple material , this has no sense for me sorry ( or this means that a simple material with a reflexion added inside is wrong so ? )
Blender Cycles is a pathtracing engine if I'm not wrong too ( sorry I'm not an expert with that so maybe I 'm saying mistakes) , and can allow building shaders by mixing and adding 'layers' ( "horisontal layers" / nodes ) .
( In fact I'm dropping Octane because of this lack of possibilities :) ( and still no hair shaders too ) . So I look arround the other render engine to see how they work and their limitations ;) . )
thx
Moreover, if I load a bump texture without bitmap loader it doesn't have effects on render.