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[C4D] Feature Requests / Re: Camera and Object Clipper like in Vray
« on: 2019-12-20, 20:33:15 »
+1
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Enabling the render icon in the layer tab for either scenes created for Cinema standard renderer or ours shows the same result. No lights get rendered.In that case wish you success in correcting :-)
Hi there, Have you tried this with Cinema's standard renderer and lights? Does the same thing happen?I have an R18 and the standard visualizer does not have an IR. However "Interactive Render Region" works normally.
What you see is a realistic simulation of an effect that you see in real life (caustics).maru, thanks for the reply :-)
There are no additional parameters like "caustics intensity", "intensity from distance", "blur from distance", etc, because such things do not exist in real life.
Try making the scattering color in the water material lighter than black. If it's black, there will be no scattering and therefore no result. It's the scattering which lets you control the intensity of the caustics over distance. Just like in real life, really...Scattering color... I know it. But his lightening strengthen opacity.
Nice work, is it all 3d? Even the mountains in the back>?I was also surprised by this work, is it all 3D or is there a photos?
Hi, Why not use the Corona color correct shader to invert it?Wow!, sorry, my omission, didn't see it.
Hi, can you also tell me more about the override material issue? Please be as detailed as possible.Ok, sequence of actions:
Hi there, we are aware of this issue. ;)Ok :)