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Messages - cjwidd

Pages: 1 ... 69 70 [71] 72
1051
Gallery / Educational Centre in El Chaparral
« on: 2018-05-09, 20:09:28 »
My first attempt at offline rendered archviz and my first time working with Corona Renderer. Having migrated from Keyshot to Corona for interior rendering, I am absolutely blown away by the flexibility and usability of this renderer. Thank you so much Render Legion!

This environment is inspired by the Educational Centre in El Chaparral in Grenada, Spain (Alejandro Munoz Miranda). Look dev for the second image was inspired by Koola.

c & c welcome

1052
Gallery / Re: White Haussmann - CGI
« on: 2018-04-30, 21:47:00 »
Just to clarify, are you using the floor generator script here? Judging by the hexagonal and parquet patterns, it would appear so.

1053
Gallery / Re: Northern Wisps
« on: 2018-04-30, 21:36:34 »
Outrageously high quality, these are amazing images +1

Can you elaborate on the material and the geometry that form the cabin? There is a lot of translucency and light interplay between the surfaces inside and outside the cabin.

1054
Work in Progress/Tests / Re: IvaBOX's WIPS/Images
« on: 2018-04-30, 21:34:07 »
Very nice work +1
In the AS Architecture images, are you using displacement on the walls?

1055
Gallery / Re: Nut-o-grammetry
« on: 2018-04-30, 21:18:36 »
Excellent work, well done +1

Sounds like you weren't particularly happy with either Photoscan or Reality Capture, but you ended up using Photoscan(?)

1056
Hmm, I mostly do that kind of stuff in the viewport - Texture tweaking that is.

Have you tried setting your GI to super biased / no GI modes perhaps?

Corona triplanar mapping has not been appearing correctly in the viewport. Is this a bug or an expected issue?

1057
It's not unbearably slow, but I'm migrating from Keyshot which has a 'performance' mode that disables multiple settings with one click (e.g. GI, shadows, etc.) to dramatically increase viewport rendering speed for situations like what I described.

I will need to try what @nkilar has suggested, that seems appropriate.

System: i7-7700 @ 4.2Ghz (8 CPU); 16Gb RAM

1058
Is there a way to enable a less complex, GL style rendering option for interactive rendering? For example, tweaking texture position, even with region rendering, can be a significant time sink in between updating texture options and refreshing.

1059
[Max] I need help! / Re: Displacement: Best Practices
« on: 2018-04-28, 01:16:45 »
Beauty, thank you so much :)

1060
[Max] I need help! / [RESOLVED] Displacement: Best Practices
« on: 2018-04-27, 06:58:35 »
When is it appropriate to use displacement, and when is it not - for performance reasons?

Is the ultimate criteria essentially viewing distance? For example, a close-up shot of a plaster wall would reveal subtle, but obvious surface bump, but that same wall viewed at several meters away, the surface bump would be imperceptible.

However, in the interest of being physically accurate, it occurs to me to include displacement regardless. For compute reasons, this is obviously not tenable in many situations. Just curious if I can get a word from the professionals. Thanks :)

1061
Gallery / Re: White Haussmann - CGI
« on: 2018-04-27, 06:41:43 »
Wow, yes that is very understandable, thank you!

1062
Gallery / Re: Stoicheia Geometrias
« on: 2018-04-27, 06:40:48 »
That is one hell of a chair +1

1063
Gallery / Re: White Haussmann - CGI
« on: 2018-04-26, 08:18:59 »
The wood parquet in the third image looks impeccable. Is that geo or displacement? Poliigon?

1064
[Max] I need help! / Re: Coroan Ao doesn't work as bump.
« on: 2018-04-22, 12:06:31 »
For others (see attached). Mesh must have dense tessellation.

1065
[Max] I need help! / Re: Gradient Ramp / UV2
« on: 2018-04-09, 09:02:51 »
Falloff map with the 'Falloff Direction' set to 'World Z-Axis'

Beautiful, thank you so much :)

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