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[Max] I need help! / Re: Need to render a mask that is behind glass
« on: 2018-09-19, 19:28:10 »
I just had to do a similar trick that pokoy used. Put a Rayswitcher on the object behind the glass and have only the 'refract override' set to a self illuminated RG or B color. This will stop the self-illum from kicking out any GI. Put a flat black material on everything except the glass and refracted object. I'd save a scene state before doing this.
Aside from all that, is it really that hard to implement this or is it just not a high priority?
Aside from all that, is it really that hard to implement this or is it just not a high priority?