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Messages - Visual Pie Workroom

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1
Sky/HDRI in multipass not working.
Ohh..very useful.

Corona team. Please fixit this on next build.

2
Hi guys!
Last daily build.
Which of the albedo options is the most correct for the renderer??
In the 3dmax everything is all right

3
[C4D] General Discussion / Re: Corona-Materials.de is online
« on: 2016-05-03, 22:20:52 »
Nice idea man!
Please make a big thumbs material. For that would be understood better bump and the texture of the material))

4
Hi! any further development plans coronatools?

5
If you have active camera (not automatic viewport camera), check "Override camera colormapping" in render settings. Right now, colormapping won't change values set in camera unless it is overriden by global colormapping. I know this is not exactly intuitive behaviour, we will try to improve it in future releases...

Ales!
Please return aniso preview axis in reflect)) Now it is not logic))

6
[C4D] General Discussion / Re: Alpha v5 released!
« on: 2016-04-18, 08:46:22 »
Anisotropy preview rotation plz fix it ((

7
[C4D] General Discussion / Re: Alpha v5 released!
« on: 2016-04-06, 16:17:45 »
Thanx!
What`s next in roadmap ?

8
[C4D] General Discussion / Re: HDRI problem
« on: 2015-10-06, 17:26:08 »
delete tag sky

9
[C4D] General Discussion / Re: Alpha v4
« on: 2015-10-05, 12:04:55 »
Personally, I'd stopped the development of the IR for the moment. I know - it was voted, so just my personal opinion. But: IR is the icing on the cake, which can be done at the end. For the work would be more efficient distributed rendering, scatter plugin, proxy plugin. Because how much time it will save the IR throughout the project?
I agree! not time to IR
Scatter, proxy, fullwork blend2blend, inc\exclude affect lights from any channel any objects, more options in compos tag etc.

10
[C4D] General Discussion / Re: Alpha v4
« on: 2015-10-03, 15:52:08 »
maybe because everyone was cryng to see a new realease? the problems ppl are talking about 90% of them was reported in the beta testing. So maybe next time Ondra should ignore all the ppl asking for a new realease and just realease when there is a solid realease to do it, so he and the ppl behind the testing will not need  to read stuffs like "i wonder, what they test" and stuffs like that.
+1000

11
[C4D] General Discussion / Re: Alpha v4
« on: 2015-10-01, 12:21:40 »
WRONG Preview "Open window" with glossy map texture, diffuse texture
need fixit

12
[C4D] General Discussion / Re: Alpha v4
« on: 2015-10-01, 09:08:31 »
I think I know where is problem. Can you confirm object reappears once you do any modification of corresponding material (e. g. change color or double click material preview)?
Yes! Ales! Any modification of corresponding material ENABLE back object in viewport

13
[C4D] General Discussion / Re: Blend channel
« on: 2015-09-29, 10:45:37 »
bicoz this daznt work in A3 :D

14
[C4D] General Discussion / Re: C4D Roadmap
« on: 2015-09-17, 13:33:25 »

15
Are there any plans to make Vray 2 sided converting materials ?
Doesn't work((

Doesn't work because it's disabled for now.
Vray conversion will be available with the next update.
nice

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