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[C4D] Daily Builds / Re: Corona Renderer 5 for Cinema 4D daily build
« on: 2019-09-21, 15:46:53 »Sky/HDRI in multipass not working.Ohh..very useful.
Corona team. Please fixit this on next build.
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Sky/HDRI in multipass not working.Ohh..very useful.
If you have active camera (not automatic viewport camera), check "Override camera colormapping" in render settings. Right now, colormapping won't change values set in camera unless it is overriden by global colormapping. I know this is not exactly intuitive behaviour, we will try to improve it in future releases...
Personally, I'd stopped the development of the IR for the moment. I know - it was voted, so just my personal opinion. But: IR is the icing on the cake, which can be done at the end. For the work would be more efficient distributed rendering, scatter plugin, proxy plugin. Because how much time it will save the IR throughout the project?I agree! not time to IR
maybe because everyone was cryng to see a new realease? the problems ppl are talking about 90% of them was reported in the beta testing. So maybe next time Ondra should ignore all the ppl asking for a new realease and just realease when there is a solid realease to do it, so he and the ppl behind the testing will not need to read stuffs like "i wonder, what they test" and stuffs like that.+1000
I think I know where is problem. Can you confirm object reappears once you do any modification of corresponding material (e. g. change color or double click material preview)?Yes! Ales! Any modification of corresponding material ENABLE back object in viewport
niceAre there any plans to make Vray 2 sided converting materials ?
Doesn't work((
Doesn't work because it's disabled for now.
Vray conversion will be available with the next update.