1
[Max] Resolved Bugs / Multi-material, normal maps, dont work correctly for light paths
« on: 2015-07-02, 09:34:07 »
Hi, I've been experimenting with shaping the distribution of light output with normal maps and displacement maps applied to a single surface of an object.
I looks like the ray tracing from the camera, the eye path, takes this in account correctly, but the photon mapping and light paths are not affected by
normal maps at all, and if I start using multimaterials with different sub materials even simple refraction of photons seems to break.
This is in alpha version 6.1, and using VCM or light tracing.
Am I correct? Is this also the case in the commercial version?
Is there a work around, or pending bug fix?
Thanks!
Chris.
I looks like the ray tracing from the camera, the eye path, takes this in account correctly, but the photon mapping and light paths are not affected by
normal maps at all, and if I start using multimaterials with different sub materials even simple refraction of photons seems to break.
This is in alpha version 6.1, and using VCM or light tracing.
Am I correct? Is this also the case in the commercial version?
Is there a work around, or pending bug fix?
Thanks!
Chris.