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Topics - jesusginard

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[C4D] I need help! / Audio knob anisotropy
« on: 2020-02-06, 12:13:50 »
Hi guys,

I'm in my first stages with Corona and I'm in love with it!
It's working great for me, the only thing it's not working for me like in the Physical render is anisotropy on audio knobs.

As you can see in the attached videos, the Physical one is more accurate since the reflections shouldn't rotate (they don't in the real world). If you then see the Corona one, the highlights rotate at all frames.

I'm also attaching the material settings.

The only way I've found to create this radial anisotropy is by having Glossiness less than 1.0, anisotropy at more than 0.5 and having a radial map on the "rotation of anisotropic highlights".
The problem is this, that the highlights rotate when rotating the knob and they should stay in the same place.

Do you know how can I do to create a realistic radial anisotropy animation?

Thanks so much!

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