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Topics - kawi

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hi, I'm a novice 3ds max and corona user, but I hope that advanced users will help me.
I have a problem with corona dispslacement modifier using with vertex paint.
I don't have this problem with simple solids. But here I imported the model from DAZ 3d.
As you can see in the pictures below, the model without embossing renders correctly.
And, as you can see in the pictures below, the displacement was painted only on the chest (vertex paint modifier):
but in the renderer the displacement also appears on the face (mouth, eyes, nose, ears) and on the edges of the arms (indentation on the joining of the hands and the torso).
I tried to apply a 'smooth' modifier to the body, but it does not help, does anyone have any idea and can help me?
Thank you in advance for any help.

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