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Topics - johezetop

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Takua Render is a physically-based photorealistic 3D renderer I am writing from scratch in C++. Takua is built from the ground up as a global illumination renderer supporting global illumination through several different light transport algorithms, including unidirectional pathtracing with direct light sampling, Veach-style bidirectional pathtracing with multiple importance sampling, progressive photon mapping, and vertex connection and merging. The renderer is still a work in progress, but already supports a number of features, listed below. The ultimate objective of this project is to learn about building an advanced production-ready renderer.




more info:
http://www.yiningkarlli.com/projects/takuarender.html

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General CG Discussion / Apocalyptic environment with ZBrush
« on: 2016-11-05, 13:08:10 »
hi,

i'm looking for zbrush tutorials for making of Apocalyptic environments like below image (from 0% to 100% / Modeling + Texturing)

can somebody help me?


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[Max] I need help! / bertrand benoit Corona rendering style
« on: 2016-11-02, 22:32:26 »
hi,

i'm new in corona ...

i'm just wondered about some works of bertrand benoit (BBB3VIZ) with corona like this work. => http://bertrand-benoit.com/blog/varenna/

can someone tell me about the laws and ways to create like this works?
i mean lighting laws , postprocessing laws.
not just modeling or render setup or shading with diffuse map and reflection map and so, that talks about this in the semi making of tutorials that's available on over of the net. :/

i mean what's the main trick of this works. not only talk about this: "this is nothing else just 3dsmax + corona + ps + arionFX" :D
i mean details of this workflow.

thanks.

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