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General CG Discussion / Takua Render (CPU + GPU VCM renderer)
« on: 2016-11-06, 17:44:42 »
Takua Render is a physically-based photorealistic 3D renderer I am writing from scratch in C++. Takua is built from the ground up as a global illumination renderer supporting global illumination through several different light transport algorithms, including unidirectional pathtracing with direct light sampling, Veach-style bidirectional pathtracing with multiple importance sampling, progressive photon mapping, and vertex connection and merging. The renderer is still a work in progress, but already supports a number of features, listed below. The ultimate objective of this project is to learn about building an advanced production-ready renderer.
more info:
http://www.yiningkarlli.com/projects/takuarender.html
more info:
http://www.yiningkarlli.com/projects/takuarender.html