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Topics - realYuri

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[C4D] I need help! / Material related question
« on: 2024-01-27, 19:51:47 »
Hi all!

I wanted to get some help/advice on how I would approach creating this material for my license plate model. The main issue I am having with is recreating the normal flakes from the reference photo. For some reason the triplanar is not scaling the flakes down. I'm not even sure if I should be using flakes to create this material. Would really love for the plate to be as realistic as possible.

Thanks!

2
[C4D] I need help! / Realistic car shader help
« on: 2023-10-12, 00:31:17 »
I'm wondering how to create a car shader similar to the ones in these pictures. These are renders from Colorsponge using Vray. Whenever I try to create car paint, it often turns out mediocre. In my shader, I include normal flake maps, bump details for the coating layer, and some roughness details. I believe the issue might be related to the scale of the flake normals. However, when I scale them down, they just make the paint look noisy and rough. Could anyone recommend any tutorials on this topic?

Thanks!

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How would I disable this ugly "denoised" rendering style. My denoising is disabled but my IR wants to still continue denoising.

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